《星海爭霸2》暴雪對官方第52批Q&A發布
最新暴雪第52批官方問答!這次的官方Q&A距離上次的的51批官方問答距離時間不算很長,而次官方回答聚焦在[星際2]的地圖編輯器身上具體如何?
1.
Q:Does it still use the JASS language, or perhaps an upgraded version of JASS?
A:StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.
問:遊戲編輯器是否仍然使用JASS語言來進行編輯,或者用的是更新版的JASS ?
答:[星際2]採用了我們稱之為Galaxy的全新的腳本語言。這種語言與C語言非常像,所以任何熟悉C語言的人要掌握它不會有太大難度。
2.
Q:Is the language event-driven or object-oriented?
A:The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
問:這種語言是基於“事件驅動”還是“對象驅動”的?
答:語言本身不是基於“對象驅動”的,儘管遊戲中大多數的主要功能是基於遊戲對象來運行的。
3.
Q:In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
A:The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
問:和[魔獸3]的編輯器進行對比的話,兩者有多相似呢?如果有的話,那麽遊戲中的GUI可以進行修改麽(這在[魔獸3]中是很受限制的 ) ?
答:用戶界面的布局在數據檔案可以更具體化,從而達到更大方面的拓展,但是沒有編輯器支持這些檔案的運行。所以,玩家以後有可能自定義遊戲的用戶界面,但是它可能不大好用。
4.
Q:Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?
A:I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II.
問:在[星際2]的編輯器中會有什麽新的功能嗎,還是只有以前的編輯器的一般的改進?
答:無論大的還是小的,我都找不出在[魔獸3]編輯器的哪些特點在[星際2]裡面是沒有得到改進的,差別只是改進的大小而已。