魔法門之英雄無敵7 1.3更新檔更新內容介紹攻略
魔法門之英雄無敵7 更新內容1.3補丁翻譯說明一覽
一般 - General
[Fixed] Minimap quest marker sometimes not disappearing after solving a quest
修正有時候完成了任務小地圖上的任務標記沒有消失的問題;
[Improved] Performance on combat map by optimizing GUI and adventure map processes
優化GUI以改進戰鬥地圖上的表現,改善冒險地圖進程;
[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly
陰影鏡像和召喚生物的圖示以及數量現在可以正確的顯示了;
[Improved] Memory usage by not loading unneccessary town screen textures and various icons
不必要的城鎮界面圖片材質和圖示導致的記憶體問題;
[Improved] Updated hints during loading screens to fit with current functionalities
更新載入界面的提示的文字資訊到現在的版本的正確描述;
多人遊戲 - Multiplayer
[Fixed] Several issues where the game goes out of sync during AIs turn
修正一些AI回合時的同步問題;
[Fixed] A crash for multiplayer when flee was used in combat
修正一個多人遊戲時戰鬥中逃跑導致的遊戲崩潰問題;
[Fixed] Game getting stuck in sim turns when attacking an army without units
修正一個同步回合時攻擊沒有部隊的英雄導致的遊戲卡死問題;
平衡 - Balancing
[Improved] Increased celestial resurrection ability effect 50 ->250
昊天使的復活數量從50提高到250點;
[Improved] Increased base neutral growth rate 20% -> 30%
野兵基礎增長從20%提高至30%;
[Improved] Sylvan Ranger class now has Grandmaster Destiny
遊俠現在可以學習終極天命;
關卡設計 - Level Design
學院2,Academy 2
[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World
現在當萊拉穿越靈界最後一個平台之後會被指定;
[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest
讀取存檔之後,玩家可以穿越擋路的岩石,從而導致任務無法繼續;
學院3,Academy 3
[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.
存讀檔之後,玩家擊敗泰坦以後鏡頭會指向錯誤的地方;
[Fixed] An issue in Academy map 3 with one army having a value of 0xp.
地圖上有一支部隊的經驗值為0;
[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town
玩家在城門前時,敵人無法攻城;
學院3,Academy 4
[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.
地圖開始時,從玩家手中移除瑪剌刹的砍刀;
[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.
對地圖結束時的邏輯進行修改,以避免連續觸發兩次事件從而導致潛在的問題;
[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.
調整最終幕的劇情,使法哈達之外的英雄也可以觸發這段劇情;
[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.
只有法哈達擊敗卡西姆才能夠觸發地圖勝利;如果是副英雄擊敗敵人,則無法完成地圖;
聖堂2,Haven 2
[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all troops from Ymoril"-and therefore bug the Questflow
讀盤之後,玩家可以不完成任務就穿過關卡;
[Fixed] The Armies in front of the Forts are now garrisoned in the Fort
要塞前的軍隊現在正常的出現在要塞中;
[Fixed] An area that was showing open on the minimap during the first Dialog is now closed
第一段對話中有一個區域在小地圖中顯示是開放的,現在改為封閉的;
[Improved] Defenders of Hammerfall and House Materia will now end their turns faster
落錘鎮守護者與構質學派的ai現在會更快地結束回合;
聖堂4,Haven 4
[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.
杉提瑞山脈上的所有者旗幟不對;
[Fixed] A problem with one of the shipyards not being able to spawn a ship.
有一個船塢沒法造船;
亡靈4,Necropolis 4
[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch
在劇情開始之前,阻止玩家進入Watchers of Yagult,如果玩家載入存盤後已經被困在此區域內,現在放置了一個單項傳送門可以讓玩家的英雄傳送出去;
據點1,Stronghold 1
[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.
玩家擊敗阿吉特之後,再次招募阿吉特不會導致跳過回合;
[Improved] Weak of Storm got disabled to ensure player can win the last fight.
去掉了風暴之周,以確保玩家可以贏得最後一戰;
[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)
屬性會在正確的時間自動修正;
[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)
刪除兩個過場中的錯誤音效;
[Fixed] Amari has no creatures anymore
阿瑪裡不再帶著部隊;
[Fixed] A correct combat map was added to one of the bridges (where it was missing)
加入了一個橋梁戰鬥地圖;
[Fixed] An issue where Ajit would not attack the player
修正了阿吉特不會進攻玩家的問題;
[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame
修正了讀盤後玩家沒法進入瀑布後區域的問題;
據點3,Stronghold 3
[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back
英雄大廳現在隻提供5個英雄,以確保伊瑪尼回歸後,玩家不會有多於8個英雄;
[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed
東邊的巢穴現在會有正確的外觀、名字,並且隻提供特定的冠軍部門;
[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace
把龍炎火舌替換成龍牙項鏈;
[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)
沙塵暴效果現在會在伊瑪尼回歸後正確地作用於進攻者;(對現有存檔中的問題也進行了修正)
[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him
探子在被發現之後,如果再次進入戰場迷霧中,會自動揭示其位置;
[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame
讀盤之後,玩家和AI可以進入Ninakula;
森林2,Sylvan 2
[Fixed] Two floating Objects were placed properly
兩個海上物品目前放置在正確的位置上;
[Improved] Disabled Week of Storm to ensure balance in the first fight
取消風暴之周,以確保第一次戰鬥的平衡;
森林2,Sylvan 3
[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable
Between Shadris and Sorleth任務過場現在可以跳過;
地牢2,Dungeon 2
[Improved] One of the underground entrances is now more visible as it was quite hidden before
其中一個地下城入口現在變得更顯眼了;
[Improved] Gossipmonger quest cinamatic tweaked to work properly
Gossipmonger任務的鏡頭現在正常運作;
終章1,Final 1
[Improved] There is now minimap tracking for the "Peace Offering" quest
小地圖現在標記出Peace Offering任務的位置;
[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction
如果玩家使用諾爾溫完成Heart and Soul後,會在諾爾溫轉換陣營後繼續選擇該英雄;
[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest
現在,如果玩家在完成Heart and Soul任務後選擇回城,可以正常的完成該任務;
終章1,Final 2
[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.
Andras of Raven任務完成後,有一句對白錯誤;
伊詩塔的承諾,Yeshtar`s Promise
[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)
修正兩個視角問題;(鏡頭穿過地下,寶箱穿過地下)
[Fixed] A wrong soundfile was removed
移除一個錯誤音效;
[Fixed] The arena will now also give 10 Defense
競技場現在額外增加10防禦;
[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)
如果玩家已經完成主任務,那麽可以在讀盤後完成地圖;(之前版本中,讀盤後還需要過一回合才能完成地圖)
[Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame
玩家在讀盤後,可以關閉“選擇區域”選項;
索梅爾和伊弗裡特的故事,The Story of Solmyr and the Efreet
[Fixed] The Dragon Nexus is now reachable
龍脈現在可以到達;
冰魔,Ice Demons
[Fixed] Hero passes no longer through a bridge
英雄現在不能穿過橋梁;
木材戰爭,The Timber War
[Fixed] Player no longer loses map if he only loses the city of Tyloth
玩家丟掉Tyloth城後不再導致遊戲失敗;
[Fixed] Hole in landscape fixed
修正一個地形漏洞;
[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war
增加地形高度,以防止玩家看出戰爭迷霧外的場景;
[Fixed] The user received the same message twice if he gets close to both bridges on the map
玩家靠近橋後,會連續兩次出現同一段消息;
[Improved] Map trigger was moved to the other side of the bridge
地圖觸發器挪到橋的另一邊;
遭遇戰 - Skirmish
[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
修正荒夷海地圖部分遊戲效果和視覺效果;
[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings
修正紛爭廢墟地圖有些植物穿過了建築的問題;
[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
乾枯之地地圖新特性,地圖早的其它中立城絕對不會和你初始主城的種類相同,以避免多人地圖出現不平衡;
[Improved] Some water areas were polished on dungeons and minions
對地下城與仆從地圖的一些水域進行改進;
[Improved] Camera behaviour tweaks on dungeons and minions
調整地下城與仆從地圖的視角活動方式;
編輯器 - Editor
[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
隨機城鎮/兵種/要塞/兵種產地現在可以設定為和指定城不同種族;
Random Artifacts:Added item set and tier options
隨機寶物:添加套裝和和等級選項;
[Improved] Script Editor - 腳本編輯器
Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".
對“攻擊部隊”,“旋轉部隊”,“接觸建築”,“移動到部隊”,“移動到建築”和“移動到格子”動作添加使軍隊開始XXX支持Added "Timer" trigger, condition, and action
添加計時器觸發器,條件和動作;
Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"
添加新動作,“給英雄添加隨機寶物”,“給英雄添加技能”,“給英雄學習魔法”和“增加/減少/設定英雄經驗值”;
Added pickup sound and floating text for actions that give items to heroes
英雄添加寶物時增加拾取音效和浮動文本提示;
Added "Collected specific army" trigger
添加“收集特定部隊”觸發器;
[Fixed] Campaign Editor - 戰役編輯器
Fixed "Map could not be found" issue
修正“無法找到地圖”問題;
Fixed crash when saving a campaign after having switched maps in the editor
修正一個在換了地圖後保存戰役導致的遊戲崩潰問題;
[Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes
分拆“動作”“條件”“觸發器”至不同的分類,以縮短列表;
[Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before
自定義戰役:修正英雄資訊傳遞到下一地圖時因為之前修改過英雄屬性導致的問題;
[Fixed] Minimap disappearing on performing Ctrl Middle Mouse
修正Ctrl 滑鼠滾輪導致的小地圖消失;
[Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.
移除消除地形塗抹工具;
[Improved] Flotsam contains the correct resources (Gold and Wood)
海上漂浮物現在獲取正確的資源(金幣和木材);
遊戲機制 - Gameplay Mechanics
[Fixed] Pixies and Sprites applying debuffs twice.
修正花精和花妖會被負面狀態疊加兩次的問題;
[Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again
購買來的魔法卷軸在選擇再次戰鬥時沒有重置的問題;
[Fixed] Random skilling: 2 abilities should not be from the same skill
隨機技能:隨機出來的2個子技能不會是同一個技能系下的;
[Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round
修正如果誅罪官在行動之前就用過借機反擊會導致的自身回合被自動略過的問題;
[Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions
修正一個本應無法控制的部門出現在手動戰鬥中的問題;
[Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer
修正日鹿結束回合後觸發的士氣與幸運圖示;
[Fixed] [Combat] Centaurs use maneuver while week of storms
修正風暴之周人馬使用規避的問題;
[Fixed] Accuracy not working in morale turn
修正箭無虛發在士氣回合無效的問題;
[Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War
不負責任的戰爭地圖中,當玩家從佔領的城用篷車運輸後力時可以看到的不正確行為;
[Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement
修正有攻擊後返回能力的兵種會使的某些格子無視最大移動力讓友軍進入的問題;
[Fixed] Warfare units have no `getting-hit` animations
修正軍備部門沒有被攻擊的動畫的問題;
[Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed
修正攻城軍備部門對同一目標攻擊兩次即使目標已被摧毀的問題;
[Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI
修正AI施放海嘯魔法時會導致兵種被重疊的問題;
[Fixed] The dimension portal does not trigger combat when guarded on the other side
修正穿過傳送門時對面有守衛但不會觸發戰鬥的問題;
[Fixed] Metamagic rank increase is not working
修正元變魔法的魔法等級不能提升的問題;
[Fixed] Entangling roots don`t make the hit creature unable to move
修正纏繞之根沒有使擊中的兵種無法移動的問題;
[Fixed] "Poison Cloud" spell will give damage to any unit
修正毒雲會傷害所有部門的問題;
[Fixed] Incapacitated enemy creatures don`t skip their next turn
喪失行動能力的兵種沒有自動略過回合的問題;
[Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range
[Fixed] Celestial`s resurrection ability does not work when engaged in melee
修正昊天使的復活能力在被貼身時無法使用的問題;
[Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate
修正天使的復活能力對援軍狀態的兵種使用時不是復活而是殺死的問題;
[Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled
修正混合類的軍備部門在學了彈道炮術和炮擊彈幕後第二擊被略過的問題;
[Fixed] Fire Wall will be casted elsewhere in certain conditions
修正某些條件下火牆會被施放到非指定地點的問題;
[Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives
修正軍團衛會受到和他保衛的部門某些同樣的debuff的問題;
[Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn
修正等待後移動可能會導致的第二回合移動範圍顯示不正確的問題;
[Fixed] Firewall is not cast where it should on 2X2 units
修正火牆施放在大體積生物上時錯位的問題;
[Fixed] In moral turn the "wait" option needs to be disabled
修正士氣回合沒有屏蔽等待的問題;
[Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears
修正一個你的英雄在拾取寶箱的同時???第二個英雄導致的遊戲卡死問題;
[Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him
修正當怒目獨眼被近身時遠程技能沒被屏蔽的問題;
[Fixed] Spells cast during the Clarity skill`s second turn show negative values
修正心領神會第二次施法時出現的負數值問題;
[Fixed] The Face of Fear spell does not work as intended
修正恐嚇面容沒有正確的運作的問題;
[Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics
修正在守城時分隊導致的無法放置本地戍衛的問題;
特效 - SFX
[Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
終章1,靈魂之門在與安娜斯塔西婭互動後的音效現在可以播放了;
[Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1
終章1,修正當鏡頭切向肯特時會有一個新的任務音效播放;
[Fixed] Sound is now played when activating Spider Obelisks in Necro map 2
亡靈2,修正激活蜘蛛方尖塔時現在會播放音效了;
[Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4
據點4,修正與亞西爾的戰鬥結束後戰鬥音樂仍不停止的情況;
[Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page
修正選取特效在招募界面選取生物時失效的問題;
[Fixed] Basic ambience sounds aren`t changing during npc scenes
修正在NPC過場氛圍音效不會改變的問題;
[Fixed] Wrong voiceover is played after completing the "Raven Wings" quest
在完成任務:"Raven Wings"後會播放錯誤的音效;
[Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1
據點1,修正Kibwe敘事時法師雕像倒下後,廢墟的音效可以播放了;
[Fixed] Ivan has no movement sound on AM_Final_Map1
終章1,修正伊凡沒有移動音效的問題;
[Fixed] The Adventure Speed setting influences audio playback on Combat Maps
冒險地圖速度設定會影響戰鬥地圖的音效回放;
[Fixed] The "Time Stasis" spell SFX is corrupted
法術“時間停滯”的特效損壞;
[Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)
多人遊戲中,你的戰鬥音效可以被正處於等待螢幕的其他玩家聽到;
[Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia
點擊Heropedia的滾動條時沒有音效;
[Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed
在城鎮界面沒有音效,但訪問選項後會恢復;
[Fixed] No specific sound is played when the player selects different skills
當玩家選取特定技能時沒有特殊音效;
[Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider
當玩家拖動生物招募的滑塊時沒有特殊音效;
[Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace
在市場界面選擇max和TR之間的選項時沒有特殊音效;
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