魔法門之英雄無敵7 1.7更新檔更新內容介紹攻略
魔法門之英雄無敵7 1.7更新檔更新內容介紹攻略
1.7更新擋地址:點我下載
平衡性及BUG修正見下:
一般 - General
Removal of Level cap in skirmish maps.
對戰地風雲圖的等級上限調整到999
Readjustment of Main menu Screen.
重新調整了主目錄界面
Targeting of certain creature armies.
修複了選擇特定部隊時會出現的問題
Mini-map Settings are now saved.
修複了小地圖設定不能保存的問題
Camera automatic height adjustment is smoothed and doesn`t fall into "holes" on the map.
修複了鏡頭在地圖的某些地點會掉落到坑裡的問題
Camera clipping issues.
修複了鏡頭卡住的問題
Human Player UPlay names are now only displayed in online Multi-player matches
玩家Uplay名現在只會在多人匹配時出現
Double click purchases the leftmost artifact at the artifact merchant .
修複了雙擊寶物商店會直接購買最左面寶物的問題
Artifact set bonus are not applied to units
修複了套裝效果不起作用的問題
Equipping and un-equipping artifacts causing stat gain to be negative.
修複了連續裝上取下裝備後會導致屬性降為負數的問題
Stats do not update real time when exchanging artifact between heroes.
修複了在英雄之間交換裝備時屬性沒有實時變化的問題
Hero movement bonuses are not highlight in stats from Hero Screen.
修複了英雄移動力加值沒有在英雄面板上高亮顯示的問題
Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
寶物提供的傷害加值模式更改為=(基礎傷害 額外傷害)*英雄級別
A crash when trading item from equip to equip.
修複了交易裝備中的寶物時會出現遊戲崩潰的問題
New key-bindings:
一些新的快捷鍵
Browse towns with left and right key (works in town screens and all town pop up’s)
新增快捷鍵,可以在城鎮界面內通過左右鍵在不同城鎮間瀏覽
Toggle combat map grid with "G"
新增快捷鍵“G”,可以顯示戰鬥地圖網格
Escape can now be (re-)assigned as key-bind
可以重設“逃跑”的快鍵鍵
Warfare Units now wait or skip turn, when pressing the wait or defend keys
軍備部門現在可以通過快捷鍵選擇等待或是跳過回合
[Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).
寬屏分辨率調整
遊戲性 - Gameplay
[Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
修複了高級火牆無法阻擋生物行動的問題
[Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
修複了Lucretia控制的吸血鬼無法吸取生命的問題
[Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
修複了通過卷軸或寶物釋放Implosion魔法時會無視部隊的魔法免疫效果的問題
[Fixed] Units cannot move on moral turn if the enemy unit was killed.
修複了當敵方部隊被消滅後導致部門在高士氣的額外回合中無法行動的問題
[Fixed] Heropedia button not available in combat PopUp.
修複了英雄百科在戰鬥中無法打開的問題
[Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
修複了在英雄之間交換已經裝備的寶物導致英雄屬性無法實時更新的問題
[Fixed] Sweep Retaliation.
修複了掃擊反擊的問題
[Improved] Sylsai`s second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
Sylsai的第二個初始技能調整為Warcries
[Fixed] Recruit all from outside Dwellings.
修複了從野外兵營中招募所有部隊的問題
[Fixed] Hero Selection available when specific hero was set
修複了當地圖已經設定了特定英雄後,仍然能夠選擇英雄的問題
[Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
修複了Arcane Knowledge沒有在戰役英雄之間正確傳遞的問題
[Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.
增加了Shrine of the Seventh Dragon的級別幅度以對應現在的999級別上線
平衡性 - Balancing
[Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
將Eternal Servitude技能的復活比例降為25%
[Improved] Gnoll Hunter`s "Opportunity Attack" is only triggered once per combat round.
豺狼人獵手的借機攻擊能力調整為每個戰鬥回合只能觸發一次
[Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
增加了收益遞減效應,所有限制行動的效果在失效後,該部隊都會獲得一個在接下來的兩個戰鬥回合內免疫該效果的buff
[Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
對役亡術復活生物的數量設定上限
多人遊戲 - Multiplayer
[Fixed] Combat getting stuck for one of both players in some cases.
修複了兩個玩家在戰鬥時,會出現其中某個玩家卡住的問題
[Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
修複了在同步回合下,進入城鎮界面導致結束回合被取消的問題
[Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
修複了在與AI戰鬥時會導致玩家在某些情況下無法部署部隊的問題
[Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
修複了在同步回合下,進攻AI沒有部隊的英雄時會導致遊戲卡死的問題
[Fixed] Game going out of Synch when surrendering an combat to AI.
修複了在與AI的戰鬥中投降導致遊戲失去同步的問題
[Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
修複了在同步回合下,英雄與篷車相遇時會卡住的問題
[Fixed] Random skill window opens for all the player in a session of normal turn.
修複了在一般回合下,玩家英雄更新時的隨機技能視窗會被所有玩家看到的問題
[Improved] The ability for players to connect to each other (NAT-Punchthrough).
玩家之間可以相互直連
[Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
如今主機的玩家可以在分機玩家於載入界面時選擇退出遊戲後仍然能夠進入地圖
[Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
修複了通過UPlay界面邀請朋友時,如果對方已經進行遊戲會導致邀請無法正常運作的問題
[Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.
修複了通過UPlay界面連續兩次邀請同一個朋友時出現的問題
關卡設計 - Level Design
[Implemented] Lost tales of Axeoth: Unity.
新增戰役Lost tales of Axeoth: Unity
[Implemented] Created CM_Academy_Garden combat map.
新增戰鬥場景CM_Academy_Garden
Dungeon Map 4: [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
地牢戰役第4關:修複了玩家在Merikh,Gloria and Wilhelm的對話出現前跳過回合會導致遊戲進程卡死的問題
Necropolis Map 4:[Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.
墓園戰役第4關:修複了佔領主要任務的敵方城鎮後導致遊戲崩潰的問題
編輯器 - Editor
Combatmap templates not including all tileset paint layers.
戰場地圖模版將不包含所有的地表塗刷;
Combat Map Obstacles placed outside the Grid keep their position.
戰場地圖旋轉在格子外的障礙將會保持在原來的位置;
Removed duplicate and imprinted spells from all spell lists.
從所有法術列表中移除重複的和卷軸魔法;
That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
修複當用戶上下切換地下地表並創建新戰場地圖時幀數下降的問題;
Destroyed teleporters don`t appear as repaired after save/load on custom maps.
修複自定義地圖摧毀傳送器並存檔讀檔後沒有顯示修複選項的問題;
Minimap not focusing on underground when using the "switch layer" button.
修複小地圖卡在地下層圖無法切換的問題;
Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
修複任務獎勵物品無法帶過關的問題;
Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the
修複當你把英雄/生物從地圖上刪除後又在物件編輯器中修改其屬性導致的編輯器崩潰;
The Visual drop-down list is displayed empty in the Hero Tool.
修複英雄工具的外觀下拉列表顯示為空的問題;
The user is unable to add text to the line of a dialogue.
修複用戶無法在對話中添加文本的問題;
Battle-sites with multiHero enabled tooltips.
修複某些戰鬥地點多英雄的提示資訊;
Custom Artifacts do not display bonuses in-game.
修複自定義寶物無法在遊戲中顯示獎勵屬性的問題;
The user can`t create artifact sets.
修複用戶無法創建新寶物套裝的問題;
The Editor crashing when opening the Random Fort properties.
修複當打開一個隨機的要塞屬性界面時導致的編輯器崩潰;
[Implemented] New Script Editor Condition "Has Resource Percentage".
新的腳本觸發器"Has Resource Percentage";
[Implemented] 15% Saturation LUT to the Combatmap templates.
戰場地圖模版增加15%的飽和度;
[Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
隨機地圖將不再對地下的寶物和資源增加光源;
create new combat map.
允許創建新的戰場地圖;
[Implemented] Made BattleSite properties accessible in the Map Editor.
編輯器現在可以自定義更多的寶屋的屬性;
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