EMP雖然強大,神族不再任其宰割
今天BN上有網友提出了關於TvP中EMP的問題。Karune出現對此進行了說明。
Karune:
Yup, EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent's army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it's potency a bit.
Plus a one-click ability that reduces an opposing army to half health near instantly isn't something that we want to promote.
To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing 'cloak').
Karune:
是的,目前人族的幽靈擁有施放EMP的能力,EMP衝擊波會削掉作用範圍內所有部門的100點離子護盾和所有的魔法值。在任何TvP對抗中,幽靈都將是非常重要的存在,而他們的作用在敵軍部隊中有施法部門時尤其明顯。在原來的星海爭霸中,EMP幾乎可以把神族部門的離子護盾完全打掉,然而在SC2中,這個技能被放在幽靈身上了。由於幽靈要比原來的科技球便宜,所以相應的我們也把這個技能(EMP)削弱了一些。
另外,我們也不希望見到某個技能瞬間就能削掉對面整支部隊的一半血。
目前,神族的玩家有許多許多新的方法可以對付EMP,幫助他們在面對EMP時可以繼續進攻、保護自己的軍隊或者爭取到時間進行戰術撤退(以便讓離子護盾恢復,目前SC2中離子護盾的回復速度是SC1中的2倍)。這些新的手段包括:靜止力場(否決者)、時間裂隙(以前叫做時間炸彈)(高階聖堂武士)、巨像的範圍攻擊(更新射程之後)、相位轉移(否決者)、護盾回復(取代了方尖碑[以前叫做黑暗水晶塔]的隱形技能)。