遊戲資訊
星海爭霸2 StarCraftⅡ
  • 發售: 2010-07-27
  • 發行: Blizzard Entertainment
  • 開發: Blizzard Entertainment
  • 平台: PC
  • 類型: 即時戰略
  • 語言: 簡中 繁中 英文
《星海爭霸2》(StarCraftⅡ)是由Blizzard Entertainment製作發行的一款即時戰略遊戲,是《星海爭霸》系列的第二部作品。遊戲以三部曲的形式推出,即《星海爭霸2:自由之翼》(Wings of Liberty)、《星海爭霸2:蟲群之心》(Heart of the Swarm)和《星海爭霸2:虛空之遺》(Legacy of the Void)。   《星海爭霸2》劇情上延續了《星海爭霸》初代作品的劇情和世界觀,保留了一些《星海爭霸》的兵種與建築,同時一些兵種被賦予了新的技能,一些兵種被淘汰或代替了。舊有兵種、升級兵種以及全新的兵種一一登場,為了各自種族的生存,展開搏殺,戰火燒遍整個星系。遊戲結構類似於《星海爭霸》,主要的遊戲技巧著重在資源上,玩家用采集的資源建造不同的建築、軍隊並進行升級。

《星海爭霸2》暴雪對fansite的第五批Q&A

    最新暴雪第五批fansite問答!這次的fansite是Armory.具體如何?以下為藍帖時間:  

1.

Q:Blizzard, how attached are you guys to the proton charge/mule extra macro-for-money system? I know nothing is set in stone at this point, but will these mechanics in all likelihood make it into the final game? - Voan

A:This is a mechanic that we would like to keep if possible. Because the game is not yet in beta phase, there may still be tweaks and changes to these mechanics, but we are looking forward to players trying it out themselves in beta. We will continue testing the macro mechanics internally and we really want to see how the players will adopt these mechanics into their gameplay.

問:暴雪,你們是否想保留在采礦方面的能有額外效果的神族質子充能和人族空降電驢?我知道現在一切都還沒有定論,但是這些機制是否會保留到最後?

答:如果可能,我們將盡力保留這些機制。現在遊戲的beta測試還沒結束,那麽這些機制還會有調整的,但是我們想看看玩家在beta測試中是怎樣使用這些機制的。我們將繼續測試巨集操作的設定,另外我們真的想看看玩家將怎樣在遊戲過程中運用這些機制。

2.

Q:With missile barrage and Yamato cannon, Battlecruisers' can deal with most threats. My question is, how effectively can a Battlecruiser be countered? How well do Hydralisks, Void Rays, and Vikings work vs Missile barrage? - camelmeat

A:Hydralisks are easily the Zerg's most important ground unit against air, including Battlecruisers. Void rays can be a good Protoss counter for battlecruiser, with focused fire and increasing damage over time on its attack. In fighter mode, the Terran viking does +10 damage against massive units like the battlecruiser.

問:擁有了對空彈幕和大和大炮,人族大艦可以面對幾乎所有的威脅。我的問題是:如果對方要對付人族大艦,效果會怎麽樣?蟲族刺蛇、神族曲光艦和人族維京掌機在對上彈幕會怎麽樣?

答:刺蛇是蟲族最重要的對空部門,這裡面也包括人族大艦。神族的曲光艦是對付人族大艦的好武器,因為它可以攻擊可以集中火力,並且隨著時間的增加而增加傷害。在飛行模式下,人族的維京掌機可以對類如人族大艦的大型部門有10攻擊力的加成。

3.

Q:Brood War Mutalisk micromanagement is an important aspect of the Terran vs. Zerg match up. Blizzard has been reported to be trying to implement some form of the Mutalisk stacking bug. My question is, how well do Terrans deal with stacked Mutalisks now that Irradiate is no longer in the game, Medics are higher tier, and a single control group can consist of much more then the eleven Mutalisks currently in StarCraft: Brood War? - Ursus

A:The ghost's snipe shot, which deals 60 damage (and ignores armor) to biological units like the mutalisk, can be a good defensive ability. The Thor's anti-air attack also has +2 damage against Mutalisk's Light armor. Additionally, the nighthawk's hunter seeker missile gives splash damage, making it a great counter against mutalisk stacking, considering it does 150 damage. One missile can effectively 1-shot a whole stack of mutalisks if the zerg player does not try to dodge the missile. Even though players can group up many more than 12 mutalisks in a stack now, with abilities like the Hunter Seeker missile on the field, they may still want to think twice about it.

問:在母巢之戰中,對飛龍的微操是人族vs蟲族的一個關鍵。據報導,Blizzard將延續飛龍可以重疊的bug。我的問題是:人族在面對成群的飛龍的時候,有什麽好辦法?尤其是在遊戲中沒有了科學船的異塵餘生、醫療運輸艦的科技等級較高,而且一個飛龍隊伍中可以有比母巢中的十一個更多的數量的情況下。

答:幽靈兵的狙擊可以給部門造成60點的傷害(無甲的情況下),就像是飛龍這種生命體部隊,所以可以做到很好的防禦效果。雷神的對空攻擊對於飛龍這類輕甲部隊有2點攻擊加成。另外,夜鷹的追蹤飛彈可以造成濺射傷害,使得它成為對付成堆飛龍的有效武器,尤其它可以造成150點的傷害。如果蟲族玩家不對飛龍群進行操作的話,一個追蹤飛彈可以一擊炸毀一群飛龍。儘管現在一隊的飛龍可以包括超過12個部門,但是在面對追蹤飛彈這樣的武器的時候,他們要考慮多幾次是否要將飛龍堆疊在一起。

4.

Q:When the Corrupters attack turns enemy flyers into "turrets" does the unit turned effect damage? In other words would a corrupted mutalisk do any less damage than a corrupted Battlecruiser or Mothership? - Warchamp

A:Once they are corrupted, all corrupted units will do the same damage.

問:一旦吞噬者講對方的空軍部門轉變成我方的炮塔之後,會不會影響被吞噬的部門攻擊力?換句話說,是不是一個被吞噬的飛龍造成的傷害比被吞噬的人族大艦或者神族母船低?

答:一旦空軍部門被吞噬,被吞噬的部門輸出的活力都是一致的。

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