遊戲資訊
文明6 Civilization VI
  • 發售: 2016-10-21 (PC)
  • 發行: 2K
  • 開發: Firaxis
  • 平台: PC Switch PS4 XboxONE
  • 類型: 策略遊戲
  • 語言: 簡中 繁中 英文 日文 多國
《文明6(Civilization VI)》是由Firaxis Games製作,2K發行的一款回合製策略類遊戲,是人氣策略系列《文明》的第六代作品。遊戲中玩家建立起一個帝國,並接受時間的考驗。玩家將創建及帶領自己的文明從石器時代邁向信息時代,並成為世界的領導者。在嘗試建立起世界上赫赫有名的偉大文明的過程中,玩家將啟動戰爭、實行外交、促進文化,同時正面對抗歷史上的眾多領袖。

文明6城邦數量怎麽改

2016-11-27

 go to your steam folder (Usually found under C: program files(x86)) followed by - steam apps - common - sid meier's civilization vi - base - assets - maps - utility - and find the file named " AssignStartingPlots"

First: Back up the file. If you break it, it's not my fault. Always back up files before you change them.

After the file is backed up, right click on the original and hit edit: Find the line that says:

" self.iNumMinorCivs = PlayerManager.GetAliveMinorsCount(); " and change it to " self.iNumMinorCivs = 0; "

This will set the number of city states to 0. If you want a few but less, change " 0 " to the number you want. Example: I have mine set at 8 on a huge map. Keeps them in-game but mostly out of the way This should let you set the number of city states to anything you want, assuming the number is less than normal. I have not tried setting it to more than default.

NOTE: Make sure it's the line that says "MinorCivs" not "MajorCivs". Minor is the second one listed.

FYI: Default city states is 1.5 times the default number of players. (On huge, default is 18 city states and 12 civs)

簡單說, base/assets/maps/utility/AssignStartingPlots.lua,

找到

" self.iNumMinorCivs = PlayerManager.GetAliveMinorsCount(); "

改成

" self.iNumMinorCivs = 0; "

就沒有城邦了。也可以改成別的數字,表示城邦的數量。




文明6城邦數量怎麽改

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