遊戲資訊
惡靈勢力 Left 4 Dead
  • 發售: 更新:2024-11-15
  • 發行: 平台:PC PS3 XBOX360
  • 開發: Valve Software
  • 平台: 發售:2008-11-17
  • 類型: 第一人稱射擊
  • 語言: 繁中 英文
一款類似於反恐精英的團隊作戰模式遊戲,惡靈勢力是一個讓你盡量取得生存的恐怖遊戲,遊戲使用source引擎,在四名武裝幸存者生存的世界裡充斥著僵屍。他們必須用戰鬥來打開逃生的出路,逃離疫情。 在專為合作模式進行的遊戲中,四名遊戲者必須共同努力,完成每一階段的遊戲目標。尋求火力支援,彈藥分享和互相救助。除了四名標準的人類扮演遊戲者以外,還有四名僵屍類的玩家,尋找擊倒其他玩家的機會。四個僵屍玩家甚至可以突變成BOSS級別的僵屍。一旦擁有了這種獨特的力量,你將可以摧毀,傷害,標記,跟蹤混亂那些持槍的人類幸存者們。

《生存之旅》指令的奧秘

sv_cheats "1"  作弊開啟,一定要開

sv_infinite_ammo_ "1"     無限子彈

noclip "1" 穿槍+飛

director_force_panic_event     --->這就是僵屍爆走事件。(以下的事件)

survivor_burn_factor_expert "0.15"  ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單)

survivor_crouch_speed "999"          ---蹲著的速度

survivor_friendly_fire_factor_expert "0.1"      ---打隊友痛不痛 expert一樣專家,可自行修改

director_panic_forever "1"     就一直來怪事件(例如打到車子的警鈴,就一直來)

z_common_limit "100"         同時出現怪物的數量,輔助上一個

z_mega_mob_size "120"       不理他XD

rescue_min_dead_time "3"      人死掉後3秒就可以出現在任一房間給人救

survivor_revive_health "75"    躺在地上被人拉起來的血量

survivor_revive_duration "1.75"    拉人起來的時間1.75秒

tongue_victim_max_speed "80"     smoker吐舌頭拉你的速度

z_non_head_damage_factor_expert "11"    如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死)

nb_gravity "125"     怪物的重力,越高掉下來越快。

director_force_witch "2"    每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量

director_force_tank "1"     同上 是Tank

first_aid_kit_use_duration "1"   用急救包的時間 ,這裡是1秒救治療好了。

director_build_up_min_interval "0"   怪物產出得間隔

director_special_battlefield_respawn_interval "10"  vs的復活時間

director_special_initial_spawn_delay_min "10"   事件與事件間的休息時間,0就是怪物狂來

director_special_initial_spawn_delay_max "10"  同上

director_special_initial_spawn_delay_max_extra "10"  同上

z_acquire_far_range "9000"  殭屍可以看到你的距離 9000 =超遠

z_acquire_far_time "0.5"  看到你之後經過"0.5"秒,就會往你那裡衝,如果改成0就直接衝

z_acquire_near_range "500"   你靠近怪物的距離500

z_acquire_near_time "0"   在上面的距離內他通像你的反應時間

z_mob_spawn_max_size "60" 

z_mob_spawn_min_size "20" 

z_must_wander "1"   0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下

z_health "200"   殭屍的血量

z_speed "50"   殭屍的速度

z_walk_speed "200"  殭屍慢走的速度

changelevel 地圖名稱(換關卡)  <地圖名稱在資料夾內的maplist檔案>

....有很多很多無法一一列出,可以自行研究出一種玩法XD

如果你在遊戲裡面用console去改,那離開遊戲就會不見,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg

裡面找一個叫config.cfg的檔案,把它複製另存成為你想要的檔案名字(例如:PP.cfg)。

把上面的東西一字不漏的打到新的cfg檔案裡,進入遊戲只要按下~ 輸入exec pp.cfg

這樣你輸入在PP.cfg的指令就都會執行一次。

像我就會把我想要的cfg檔分類,想要打爆頭才死的,就exec head(舉例),想要虐待殭屍

我就exec song...等。

如果想要改回來,請exec config.cfg 或重新啟動遊戲。

以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道:

---------------------------------------專打Bosses版-----------------------------------------------

xtr.cfg

sv_cheats "1"

skill "3"    --->難度

sv_infinite_ammo "1"

director_panic_forever "0"

director_build_up_min_interval "0"

director_special_battlefield_respawn_interval "0"

director_special_initial_spawn_delay_min "0"

director_special_initial_spawn_delay_max "0"

director_special_initial_spawn_delay_max_extra "0"

director_special_respawn_interval "0"

director_pain_pill_density "20"

director_molotov_density "20"

director_pipe_bomb_density "20"

director_pistol_density "20"

director_force_witch "2"

director_force_tank "3"

director_force_background "0"

survivor_revive_duration "1"

survivor_revive_health "100"

survivor_no_pounce_or_hang "1"

first_aid_kit_use_duration "1"

z_must_wander "1"

-----------------------------------------------------------

---------------------------------------------------難版---------------------------------------

extremism.cfg

sv_cheats "1"

skill "2"

sv_infinite_ammo "1"

give "first_aid_kit"

give "pain_pills"

give "pumpshotgun"

give "pistol"

give "molotov"

give "first_aid_kit"

give "pain_pills"

give "pumpshotgun"

give "pistol"

give "molotov"

give "first_aid_kit"

give "pain_pills"

give "pumpshotgun"

give "pistol"

give "molotov"

give "first_aid_kit"

give "pain_pills"

give "pumpshotgun"

give "pistol"

give "molotov"

z_must_wander "1"

director_pain_pill_density "0"

director_molotov_density "0"

director_pipe_bomb_density "0"

director_pistol_density "0"          這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。

                                                  0就事你在地圖找不到。

director_panic_forever "1"

director_build_up_min_interval "0"

director_special_battlefield_respawn_interval "0"

director_special_initial_spawn_delay_min "0"

director_special_initial_spawn_delay_max "0"

director_special_initial_spawn_delay_max_extra "0"

director_special_respawn_interval "0"

director_force_witch "2"

director_force_tank "3"

director_force_background "0"

survivor_revive_duration "1"

survivor_revive_health "100"

survivor_no_pounce_or_hang "0"

first_aid_kit_use_duration "1"

nb_rush

director_force_panic_event

接下來介紹常用的----連bind

JJ.cfg

unbindall

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "give gascan"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "a" "+moveleft"

bind "b" "give autoshotgun"           散彈槍

bind "c" "director_force_panic_event "    ---  c 是事件產生

bind "d" "+moveright"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "give rifle"           g 一把 m4

bind "h" "give molotov"         h 汽油彈

bind "i" "showbriefing"

bind "j" "z_spawn hunter"        j  叫出hunter

bind "m" "give gascan"      ---- m是汽油桶

bind "n" "z_spawn smoker"

bind "q" "give health"           

bind "r" "+reload"

bind "s" "+back"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "v" "give hunting_rifle"                 v   狙擊槍

bind "w" "+forward"

bind "x" "z_spawn boomer"            x 出現 bommer

bind "y" "messagemode"

bind "z" "z_spawn tank"                    z  出現tank

bind "KP_INS" "+mouse_menu Orders"

bind "KP_END" "+mouse_menu QA"

bind "[" "invprev"

bind "]" "+voicerecord"

bind "'" "+moveup"

bind "`" "toggleconsole"

bind "." "give pipe_bomb"         ----鍵盤 . 可以叫聲音彈

bind "/" "+movedown"

bind "\" "give oxygentank"        ---- 綠色的氧氣筒

bind "," "give first_aid_kit"            ---, 叫出急救包

bind "-" "sizedown"

bind "=" "z_spawn witch"           =  出現女巫

bind "ENTER" "messagemode"

bind "SPACE" "+jump"

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "INS" "+klook"

bind "END" "centerview"

bind "PGUP" "+lookup"

bind "PGDN" "+lookdown"

bind "PAUSE" "pause"

bind "SHIFT" "+duck"

bind "ALT" "+strafe"

bind "CTRL" "+speed"

bind "UPARROW" "+forward"

bind "LEFTARROW" "+left"

bind "DOWNARROW" "+back"

bind "RIGHTARROW" "+right"

bind "F1" "Vote Yes"

bind "F2" "Vote No"

bind "F3" "askconnect_accept"

bind "F5" "jpeg"

bind "F10" "quit prompt"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "+zoom"

bind "MWHEELUP" "z_add" -----------------------<滾輪叫殭屍>

bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫殭屍>

adsp_debug "0"

budget_averages_window "30"

budget_background_alpha "128"

budget_bargraph_background_alpha "128"

budget_bargraph_range_ms "16.6666666667"

budget_history_numsamplesvisible "100"

budget_history_range_ms "66.666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_panel_height "384"

budget_panel_width "512"

budget_panel_x "0"

budget_panel_y "50"

budget_peaks_window "30"

budget_show_averages "0"

budget_show_history "1"

budget_show_peaks "1"

bugreporter_uploadasync "0"

bugreporter_username ""

c_maxdistance "200"

c_maxpitch "90"

c_maxyaw "135"

c_mindistance "30"

c_minpitch "0"

c_minyaw "-135"

c_orthoheight "100"

c_orthowidth "100"

c_thirdpersonshoulder "false"

c_thirdpersonshoulderaimdist "120.0"

c_thirdpersonshoulderdist "40.0"

c_thirdpersonshoulderheight "5.0"

c_thirdpersonshoulderoffset "20.0"

cam_collision "1"

cam_idealdelta "4.0"

cam_idealdist "150"

cam_ideallag "4.0"

cam_idealpitch "0"

cam_idealyaw "0"

cam_snapto "0"

cc_lang ""

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

chet_debug_idle "0"

cl_allowdownload "1"

cl_allowupload "1"

cl_autohelp "1"

cl_buy_favorite_nowarn "0"

cl_buy_favorite_quiet "0"

cl_chatfilters "31"

cl_cmdrate "30"

cl_colorblind "0"

cl_crosshair_alpha "255"

cl_crosshair_blue "220"

cl_crosshair_dynamic "1"

cl_crosshair_green "182"

cl_crosshair_red "138"

cl_crosshair_thickness "2"

cl_detail_avoid_force "0.4"

cl_detail_avoid_radius "64"

cl_detail_avoid_recover_speed "0.25"

cl_detail_max_sway "5"

cl_downloadfilter "all"

cl_forcepreload "0"

cl_hidemenu_spawnclass_boomer "0"

cl_hidemenu_spawnclass_boomer2 "0"

cl_hidemenu_spawnclass_hunter "0"

cl_hidemenu_spawnclass_hunter2 "0"

cl_hidemenu_spawnclass_smoker "0"

cl_hidemenu_spawnclass_smoker2 "0"

cl_hidemenu_spawnmode "0"

cl_hidemenu_spawnmode2 "0"

cl_idealpitchscale "0.8"

cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"

cl_menuduration "10"

cl_mouselook "1"

cl_mouselook2 "1"

cl_observercrosshair "1"

cl_perf_wizard_enable "1"

cl_playerspraydisable "0"

cl_ragdoll_limit "20"

cl_show_path "1"

cl_showhelp "1"

cl_showpluginmessages "1"

cl_soundfile ""

cl_timeout "30"

cl_updaterate "20"

closecaption "0"

commentary_firstrun "0"

con_enable "0"

crosshair "1"

dsp_enhance_stereo "0"

dsp_slow_cpu "0"

dsp_volume "0.8"

func_break_max_pieces "15"

g15_update_msec "250"

gameinstructor_enable "1"

hud_classautokill "1"

hud_takesshots "0"

joy_accelmax "1.0"

joy_accelscale "0.6"

joy_advanced "0"

joy_advaxisr "0"

joy_advaxisu "0"

joy_advaxisv "0"

joy_advaxisx "0"

joy_advaxisy "0"

joy_advaxisz "0"

joy_autoaimdampen "0"

joy_autoaimdampenrange "0"

joy_axisbutton_threshold "0.3"

joy_circle_correct "1"

joy_diagonalpov "0"

joy_display_input "0"

joy_forwardsensitivity "-1"

joy_forwardthreshold "0.15"

joy_inverty "0"

joy_inverty2 "0"

joy_lowend "1"

joy_lowmap "1"

joy_movement_stick "0"

joy_movement_stick2 "0"

joy_name "joystick"

joy_pitchsensitivity "1"

joy_pitchsensitivity2 "1"

joy_pitchthreshold "0.15"

joy_response_look "0"

joy_response_move "1"

joy_sensitive_step0 "0.1"

joy_sensitive_step1 "0.4"

joy_sensitive_step2 "0.90"

joy_sidesensitivity "1"

joy_sidethreshold "0.15"

joy_wingmanwarrior_centerhack "0"

joy_wingmanwarrior_turnhack "0"

joy_yawsensitivity "-1"

joy_yawsensitivity2 "-1"

joy_yawthreshold "0.15"

joystick "0"

lookspring "0"

lookstrafe "0"

m_customaccel "0"

m_customaccel_exponent "1"

m_customaccel_max "0"

m_customaccel_scale "0.04"

m_filter "0"

m_filter2 "0"

m_forward "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_mousespeed "1"

m_pitch "0.022"

m_pitch2 "0.022"

m_side "0.8"

m_yaw "0.022"

mat_grain_scale_override "1"

mat_monitorgamma_tv_enabled "0"

mat_spewalloc "0"

motd_intros "0"

muzzleflash_light "1"

name "[Taiwan]GG"

name2 "unnamed"

net_graph "0"

net_graphheight "64"

net_graphmsecs "400"

net_graphpos "1"

net_graphproportionalfont "1"

net_graphshowinterp "1"

net_graphshowlatency "1"

net_graphsolid "1"

net_graphtext "1"

net_maxroutable "1200"

net_scale "5"

net_steamcnx_allowrelay "1"

next_weapon_timer "1.25"

npc_height_adjust "1"

overview_alpha "1.0"

overview_health "1"

overview_locked "1"

overview_names "1"

overview_tracks "1"

password ""

r_drawmodelstatsoverlaymax "1.5"

r_drawmodelstatsoverlaymin "0.1"

r_eyemove "1"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

rr_thenany_score_slop "0.0"

scene_showlook "0"

scene_showmoveto "0"

scene_showunlock "0"

sensitivity "2.368000"

sk_autoaim_mode "1"

skill "1"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducktovolume "0.55"

snd_legacy_surround "0"

snd_mixahead "0.1"

snd_musicvolume "1.0"

snd_pitchquality "1"

spec_allowroaming "1"

spec_centerchasecam "0"

spec_chasedistancestep "10"

spec_cinematic "0"

spec_scoreboard "0"

ss_splitmode "0"

suitvolume "0.25"

sv_forcepreload "0"

sv_log_onefile "0"

sv_cheats "1"

sv_infinite_ammo "1"

z_speed "125"

z_tank_health "1000"

sv_logbans "0"

sv_logecho "1"

sv_logfile "1"

sv_logflush "0"

sv_logsdir "logs"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_pvsskipanimation "1"

sv_skyname "sky_l4d_urban01_hdr"

sv_specaccelerate "5"

sv_specnoclip "1"

sv_specspeed "3"

sv_unlockedchapters "1"

sv_voiceenable "1"

texture_budget_background_alpha "128"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_panel_height "284"

texture_budget_panel_width "512"

texture_budget_panel_x "0"

texture_budget_panel_y "450"

tv_nochat "0"

vgui_message_dialog_modal "1"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

voice_scale "1.000000"

voice_threshold "2000"

voice_vox "0"

volume "1.0"

vprof_graphheight "256"

vprof_graphwidth "512"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_warningmsec "10"

windows_speaker_config "4"

xbox_autothrottle "1"

xbox_throttlebias "100"

xbox_throttlespoof "200"

z_nightvision_b "128"

z_nightvision_g "192"

z_nightvision_r "255"

survivor_burn_factor_expert "0.15"

survivor_crouch_speed "999"

survivor_friendly_fire_factor_expert "0.1"

director_panic_forever "1"

z_common_limit "100"

z_mega_mob_size "120"

rescue_min_dead_time "3"

survivor_revive_health "75"

survivor_revive_duration "1.75"

tongue_victim_max_speed "80"

z_non_head_damage_factor_expert "11"

nb_gravity "125"

director_force_witch "2"

director_force_tank "1"

first_aid_kit_use_duration "1"

director_build_up_min_interval "0"

director_special_battlefield_respawn_interval "10"

director_special_initial_spawn_delay_min "10"

director_special_initial_spawn_delay_max "10"

director_special_initial_spawn_delay_max_extra "10"

z_acquire_far_range "9000"

z_acquire_far_time "0.5"

z_acquire_near_range "500"

z_acquire_near_time "0"

z_mob_spawn_max_size "60"

z_mob_spawn_min_size "20"

z_must_wander "1"

_-----------------------------------------------------------------------------

爆頭版

z_speed 40  ------速度超慢

director_no_bosses 1        ---沒有魔王

director_no_specials 1        ---沒有事件

z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投

z_non_head_damage_factor_easy -1     打怪物身體不會死,以下都是

z_non_head_damage_factor_expert -1

z_non_head_damage_factor_hard -1

z_non_head_damage_factor_normal -1

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