《統帥:羅馬》1.1版本計劃更新內容一覽
《統帥:羅馬》的初始版本讓許多玩家都不是很滿意,在遊戲系統上以及操作的優化上都有為人詬病的地方,而官方預計在6月推出1.1版本的補丁,下面小編就為大家帶來一篇“cools0812”分享的1.1版本計劃更新內容一覽。
1.1版本計劃更新內容一覽
之後要根據廣泛收集的意見反饋做一個大的1.1補“龐培”,預定6月發布,內容為:
Balancing of Technology Progress,Mercenaries,Shattered Retreat,Truce Breaking,Assassinations,Governors,War Exhaustion,and Legitimacy.
重做科技進步,雇傭兵,潰退,毀約開戰,刺殺,總督,厭戰度和正統性機制的平衡。
Improving the mechanics for Population Growth,Stability,and Barbarians.
改進人口增長,穩定度和刷蠻族的機制。
Tweaks to Civil War mechanics,with new power-base mechanics.
調整內戰機制,將會增加某角色的“基本盤”這樣的機制。
Naval rework,with Naval Combat mechanics and multiple ship types,as well as navigable major rivers.
海戰重做,加入海戰機制和多種艦種,可航行的內河。
Deeper Holding mechanics for characters,where you can give characters holdings and they can purchase new ones as they grow in wealth.
細化角色地產機制,讓玩家可以授予他們地產,或者讓角色能用財富購買地產。
More character interactions.
更多角色互動。
New Piracy mechanics.
新的海盜機制。
Redesigning of functionality where instead of spending power for an instant result,you now spend power to nudge it towards that result over time.
重新設計大量點數相關操作,廢除現在的花點數>秒出效果設計,改為需要等待一定時間。
Better abilities to play tall,including centralising trade,impacting specific cities,etc.
讓玩家更好的縱深發育(而不是無腦擴張)的新機制,包括貿易集權,影響特定城市,等等。
Tribes being able to decide what units their retinues should have.
部落能決定其部落軍的兵種構成。
Dual Ruler mechanics for Roman Republic,and Consorts for Monarchies.
羅馬共和國將有雙執政官,君主製將有君主伴侶。
Government Abilities for all government categories.
所有政體都將有相應的特殊功能。
‘Quality of Life' features like viewing all characters in a foreign country,new alerts,road building being a continuousaction,and more.
改善操作體驗,比如將能一鍵看到某個國家所有角色,新聞提醒設置,修路功能改為持續建設,等等。
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
增加過去P社遊戲都有的功能,比如遷都,和顯示君主為X世。
Much more modding support.
大幅增加mod支持。