遊戲資訊
FIFA 18 FIFA 18
  • 發售: 2017-09-29 (PC)
  • 發行: EA
  • 開發: EA Sports
  • 平台: PC Switch PS4 XboxONE
  • 類型: 體育運動
  • 語言: 簡中 繁中 英文
《FIFA 18(FIFA 18)》是由EA製作發行的一款足球體育類遊戲,是人氣系列《FIFA》系列的最新續作。遊戲將會引入“傳奇球星”作為多平台的招牌(Icons),根據EA的信息,招牌將會在各平台推出,首個巴西傳奇球星將為羅納爾多。更多FUT終極隊伍招牌還會在今年夏季推出。 遊戲將分成三個版本,標準版、羅納爾多版、以及招牌版。羅納爾多版將包含提前3天享受遊戲的福利,而招牌版將會提供一些附加的FUT內容(以租借球員的形式),該版本也可以享受提前三天遊戲。 玩家預定三個版本任意之一,可以獲得C羅租借在FUT終極隊的資格,以及8個特別版的FUT包,還有最高價值60美元的Jumbo高級金牌FUT包。

FIFA系列各項數值的真實作用 FIFA裡名詞是什麽意思

2017-07-19

Acceleration

加速能力

This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

這玩意就是說一個球員需要多少時間才能達到他的最高速度,所以(觀察這項屬性時)需要和衝刺速度一起考慮。有些球員加速極快但衝刺速度卻只是平平,對他們來說,加速能力也就是用來逗逗悶子的東西 ╮(╯▽╰)╭ 一個球員如果衝刺也跑不了多塊那他加速再快又有毛用呢?

Agility

敏捷

Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

擁有高敏捷的球員可以表演各種雜耍式的射門和解圍,同時,敏捷這屬性也對帶球能力有影響。如果你有一個球員喜歡帶球亂竄,敏捷性就是對他來說很重要的屬性。越高越好,敏多不愁。

Balance

平衡

This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

這是另一項會對球員帶球能力產生影響的屬性,其實,這屬性會決定你操作一個球員時的“手感”。如果你的敏捷平衡雙高,那你就可以把每個技術動作做得極為極流暢,這樣就可以在對方防線的緊逼中進進出出(←想歪了的絕對是壞孩子!)。並且,高敏捷和高平衡評價的意味著一個球員可以行動的更快——即使你有個速度加速雙95+的貨但丫平衡敏捷不太利索,你在操作他時仍然會感到很“鈍”。如果你在尋找一個有潛力的球員時,記住,他的敏捷和平衡能力是很重要的。這就是為什麽你有時用錢砸來一堆飛快的田徑選手,結果發現他們手感很鈍一點也不好用。

Jumping

彈跳

Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more header**ut, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

簡單易懂,一個球員能蹦躂多高。當你想找個球員為你贏得更多爭頂時,像速度這種能力就毛線用處沒有了。舉例,一個空中能力強的球員需要彈跳、力量、侵略性以及頭球精度。

Reactions

反應

This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

這也決定了球員的手感。越高,就越容易用—這是個帶球方面的關鍵屬性。

Sprint Speed

衝刺速度

You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

這玩意還用解釋麽?我知道你們都懂。在關注衝刺速度時,記得這東西單獨看沒有意義,要和加速能力、敏捷、平衡以及反應一起觀察。

Stamina

耐力

This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

這東西在FIFA 12中意義重大。真實傷病系統加入遊戲後,注意你的球員的體力殘余便變得很重要,累劈了的家夥會受傷的哦親 ╮(╯▽╰)╭ 在遊戲過程中,耐力也會影響一個球員在兩場比賽之間體力回復的速度。我在經理模式中有個球員經常要求休息因為他老覺得累 —因為他那坑爹的耐力— 這真心很煩。

FIFA系列各項數值的真實作用 FIFA裡名詞是什麽意思

Strength

力量

Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

另一個在FIFA 12裡非常重要的屬性。你球員的力量將決定他們在身體接觸中的表現,所以一個很高的力量評價對球員進行防守時的表現是有重要影響的。這也意味著你至少該有一個力量型的前鋒,讓你可以在與後衛的對抗中獲得機會。

Aggression

侵略性

This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

這和力量一起作用;你經常發現很多球員力量侵略俱高,而不是一個高另一個沒有。侵略性高的球員更容易贏下搶斷,但也容易給對方任意球。

Att. Position

進攻跑位

This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

進攻跑位決定了一個球員在進攻時尋找以及穿插到空擋位置的能力。這屬性越高,一個球員就越容易出現在對方的危險地帶得球。

Interceptions

攔截能力

This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

這屬性相比你手動控制的球員來說,對於AI控制的隊員更有用,這會決定他們閱讀比賽並攔截傳球的能力。如果你看到一名球員伸腿或者做出一些出人意料的動作來攔截一個傳球,他們往往具有較高的攔截能力。

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