恆星戰役 自建種族如何修改 自建種族修改代碼一覽
恆星戰役 自建種族如何修改 自建種族修改代碼一覽
看到有玩家在論壇發帖問自建種族如何修改,下面為大家帶來自建種族修改代碼一覽,感興趣的玩家不要錯過哦。
恆星戰役 自建種族修改代碼一覽
Trait Key
|
Trait Name
|
Effect of Trait
|
Exclusive with
|
Possible Initial Trait?
|
trait_agrarian | Agrarian | * Food: +15% | None | Yes |
trait_thrifty | Thrifty | * Energy Credits: +15% | None | Yes |
trait_industrious | Industrious | * Minerals: +15% | None | Yes |
trait_intelligent | Intelligent |
* Engineering Output: +10% * Physics Output: +10% * Society Output: +10% |
None | Yes |
trait_natural_engineers | Natural Engineers | * Engineering Output: +15% |
Natural Physicists Natural Sociologist |
Yes |
trait_natural_physicists | Natural Physicists | * Physics Output: +15% |
Natural Engineers Natural Sociologist |
Yes |
trait_natural_sociologists | Natural Sociologists | * Society Output: +15% |
Natural Engineers Natural Physicists |
Yes |
trait_extremely_adaptive | Extremely Adaptive | * Habitability: +20% |
Adaptive Non-Adaptive |
Yes |
trait_adaptive | Adaptive | * Habitability: +10% |
Extremely Adaptive Non-Adaptive |
Yes |
trait_nonadaptive | Nonadaptive | * Habitability: -10% |
Extremely Adaptive Adaptive |
Yes |
trait_rapid_breeders | Rapid Breeders | * Growth Time: -10% | Slow Breeders | Yes |
trait_slow_breeders | Slow Breeders | * Growth Time: +15% | Rapid Breeders | Yes |
trait_talented | Talented | * Leader Skill Levels: +1 | None | Yes |
trait_quick_learners | Quick Learners | * Leader Experience Gain: +25% | Slow Learners | Yes |
trait_slow_learners | Slow Learners | * Leader Experience Gain: -25% | Quick Learners | Yes |
trait_very_strong | Very Strong |
* Army Damage: +40% * Minerals: +10% |
Strong Weak |
Yes |
trait_strong | Strong |
* Army Damage: +20% * Minerals: +5% |
Very Strong Weak |
Yes |
trait_weak | Weak | * Army Damage: -20% |
Very Strong Weak |
Yes |
trait_nomadic | Nomadic |
* Migration Time: -50% * Resettlement Cost: -33% |
Sedentary | Yes |
trait_sedentary | Sedentary |
* Migration Time: +50% * Resettlement Cost: +33% |
None | Yes |
trait_communal | Communal | * Happiness: +5% | Solitary | Yes |
trait_solitary | Solitary | * Happiness: -5% | Communal | Yes |
trait_charismatic | Charismatic | * Other Species Happiness per pop: +1% | Repugnant | Yes |
trait_repugnant | Repugnant | * Other Species Happiness per pop: -1% | Charismatic | Yes |
trait_conformists | Conformists | * Ethics Divergence: -20% | None | Yes |
trait_venerable | Venerable | * Leader Lifespan: +120 | Enduring | Yes |
trait_enduring | Enduring | * Leader Lifespan: +30 | Venerable | Yes |
trait_decadent | Decadent | * Resource Output without Slaves: -10% | None | Yes |
trait_resilient | Resilient |
* Garrison Health: +100% * Fortification Defensive Bonus: +50% |
None | Yes |
trait_irradiated | Irradiated | * Tomb World Habitability: +100%,Leader Lifespan:+30 | None | No |
trait_uplifted | Uplifted | * Happiness: +20% when living under the rule of the nation that uplifted them | None | No |
trait_mechanical | Mechanical | None | No | |
trait_robotic_1 | Robot | None | No | |
trait_robotic_2 | Droid | None | No | |
trait_robotic_3 | Synthetic | None | No |