《NBA2K17》生涯模式(MC模式)開發日誌中英對照
官方遊戲開發人員Ben Bishop發布的一篇關於MC模式的遊戲介紹,如有不準確或理解有誤的地方,歡迎大家批評指正。
Hi everyone! My name is Ben Bishop, and I’m a Senior Producer here at Visual Concepts. I spend most of my time working on all things MyCAREER, so I’m here to fill you in on the new and exciting changes we made for the mode in NBA 2K17.
大家好!我的名字叫本·比肖普,我是NBA2K17的高級遊戲程式員。今年我的大部分時間都花在了製作我的職業模式上面。那麽,我將會在這裡和大家暢談一下我們又給2K17的MC模式帶來哪些激動人心的變化。
You’ve probably heard about The Prelude by now, but if you haven’t, check out the trailer, or just try it out. It’ll be available on Xbox Live and the PlayStation Network on September 9, and it’s completely free! The Prelude covers the college portion of MyCAREER, and has a ton of great content. If you want a head start on your career, or even just to get a taste of what the game is like this year, I promise it’ll be worth your time. But the intent of this blog is to cover everything ELSE you’ll find in MyCAREER, so let’s get started.
你可能聽說過我們要發布先行版的事情,但如果你還沒有,去看看宣傳片(Prelude)吧,你不容錯過。玩家們在9月9日就可以在 Xbox Live 和PlayStation Network下載先行版了,它是完全免費的!先行版本將會包括MC模式的大學生涯部分,並且還有數不勝數的精彩遊戲內容。如果您想在你的MC生涯中先拔頭籌,或者只是想體驗一下遊戲的內容,我相信它都是值得你去下載的,不過,這篇文章是要帶你看遍MC模式的方方面面,所以,讓我們開始吧。
Player Creation(球員編輯)
Before we get into any of the main feature details, we should start at the beginning – Player Creation. We completely revamped the way you create your player this year, because in NBA 2K17, it’s more important than ever.
在我們進入任何主要功能的細節之前,我們都應該先創建一個球員,今年我們完全改變了你創造球員的方式,因為在NBA 2k17,它比以往更重要。
First off is the concept of archetypes. You’re not just choosing a position anymore. Now you also choose what type of a player you want to be, and this, in turn, dictates your starting attributes, your ratings cap in each of our 10 attribute categories (up from 6 in 2K16), plus which badges you can upgrade.
首先是模板的概念。你不再只是選擇一個場上位置。現在你可以決定具體去做什麽類型的球員,選好的模板將會決定了你的初始能力值、你在10個能力項中的能力上限(比2K16的6項更多),以及玩家可以更新的徽章。