《暗黑破壞神3》官方透露遊戲故事情節
網友:
How will lore be handled and presented in Diablo 3?
D3的故事情節是如何展現的?
Bashiok:
What an open ended question... well, a lot of different ways. For one your character will be able to speak, and that's pretty huge actually for storytelling purposes. Also we have the 'audio book' system, that was shown off at BlizzCon in limited form (see next answer). Aside from that, all the usual stuff but in greater quantity. NPC speech, dialogue, events, bosses, quests, etc. etc. There's a lot more going on.
這是個很開放的問題哦...嗯,通過很多方法來進行。第一,你的角色可以說話,這將很大程度上負責了講述遊戲故事的目的。另外,我們有“聲音書籍”系統,這個某種程度上在BlizzCon中已經展現出來了(讓我們看下個回答)。除此以外,還有大量的通常線索,例如說NPC說的話、與玩家的對話、情節事件、 BOSS、任務等等。這些方面有很多的.
網友:
Will there be individual items scattered around the game world that can be read or listened to for back story, or will it be in one consolidated location?
在遊戲世界中,會不會有一些散落的或者在某些固定位置的可以讓我們讀或者聽個別物體,讓我們從而了解遊戲的背景。
Bashiok:
Yes there are books that drop somewhat randomly that when picked up can be listened to. I say somewhat randomly because they should make sense contextually. Leoric's Journal should be dropping in the same dungeon where you fight his undead corpse, and not somewhere else that doesn't make sense. They're fully voice acted lore treasures essentially. Think Bioshock tapes.
對的,有些書會隨機掉落,當你撿起他們的時候,你就可以聽了。我所說的隨機是指他們根據情節掉落的。例如說,骷髏王裡奧瑞克的日記會在你殺死他不死身體的那個地牢裡掉落,而不是在任何一個和這本日記沒有關聯的地方。這些書籍事實上是引導了故事的情節,是很珍貴的。可以參照考生化奇兵裡面的錄音.
網友:
Considering Diablo 3 is a fast-paced game, how much lore is the Blizzard team planning to put in? Will we get a detailed recounting of past events, or a surface recollection?
考慮到D3是一個快節奏的遊戲,暴雪團隊打算在遊戲中設定多少個故事?我們會不會獲得前作情節的詳細回顧?或者說還是一個很表層的回憶?
Bashiok:
A lot. Well, as much as we can. But we're making sure it's all as "opt-in" as possible. Meaning, if you don't care, if you want to skip quest dialogue, don't care what's going on, and want to just get to the killing, then that's possible. If you want to slow down and really explore the story, you can do that too. So we're not forcing you to sit through anything.
很多。我們會盡可能地塞故事進去的。不過可以肯定我們將盡可能做到“自願參與”。詳細點說,如果你不在乎、如果你想跳過對話、不考慮故事將會怎麽發生而只是享受殺怪,那麽這樣也是可以的。如果你想放慢腳步,並真正地探討遊戲的故事,那麽也是可以的。所以我們不會強迫玩家去“經歷”任何事。
網友:
How much new lore is being slated to present with the game's release?
已經有多少新故事被選在遊戲中?
Bashiok:
<------------------------ this much ------------------------>
<------------------------ 這像這麽多 ------------------------>
網友:
Will the game be incorporating information from the books? (So you know, I have not personally read them, but I intend to.)
在書中是不是混雜了遊戲的線索?(你知道,我一般不讀他們的,不過現在有興趣)
Bashiok:
I'm aware of some, yes. But you won't have to have read them to enjoy the game.
我知道有一些。是的,書中會有遊戲的線索,不過你不需要為了玩遊戲而讀他們.
網友:
How much of the game's lore (old & new) will be mixed in with the story events and quests that take place?
會有多少故事(新舊摻雜)將出現在遊戲的情節和任務中?
Bashiok:
I actually can't think of a way to answer that. Rephrase/elaborate?
我不知道怎麽回答這個問題。能詳細說明些?
如果大家是真正從頭到尾去閱讀[暗黑2]的故事劇情,或者完完全全體驗過[星際1]和[魔獸3]的官方戰役的話,那麽你應該會知道暴雪在遊戲的內涵方面的工作是真的很到位的,或許這個就是暴雪每出一款遊戲都大賣的原因吧。因為,在暴雪手裡,遊戲不僅僅可以來玩,而且還是可以閱讀體驗的!
相信[暗黑3]不會讓我們失望!