《邊緣禁地3》9月27日更新內容一覽
《邊緣禁地3》剛剛更新了很多重要的東西,很多玩家都不太清楚9月27日更新了一些什麽東西,今天小編就給大家帶來玩家“DesertFFF”分享的9月27日更新內容一覽,希望能對大家有所幫助,一起來看看吧。
9月27日更新內容一覽
簡要翻譯
武器調整
狙擊步槍
-暴擊傷害提高20%
-射速提高15%
-開鏡時間(ADS)縮短15%
-裝備時間縮短20%
手槍
-所有TEDIORE手槍的傷害提高15%
-所有DAHL手槍的傷害提高15%
-所有COV手槍的傷害提高20%
-Jakobs手槍的傷害降低15%
-Torgue手槍的傷害降低10%
Maliwan
-所有Maliwan廠的武器傷害提高25%
-所有Maliwan廠的武器射速提高20%
Atlas
-所有Atlas廠的武器傷害提高25%
其他
-Jakobs步槍的傷害提高20%
-DAHL衝鋒槍的傷害提高10%
-Vladof重武器的傷害提高25%
-E-Tech TEDIORE 霰彈槍的傷害提高50%
傳說武器
-國王/女王的召喚的射速降低50%
-Firestrom 和 Storm的充能時間下調到1s
墓園守衛
-攻擊力現在隨著等級而提升
-總血量降低20%
-元素抗性提高(觸發機率,元素傷害,持續時間)
其他
-Hollow Point守護者技能被暫時關閉(自傷問題)
-玩家在有護盾的時候中了DOT不會再慘叫
-商店每日精選的品質提高
-修複了一個Maliwan冰凍屬性霰彈槍的視覺問題
-傳奇掉率調整
人物調整
讚恩
-分身傷害提高38%
-無人機傷害提高50%,移除冰凍子彈的傷害懲罰,火箭傷害提高50%,終極火箭?(沒玩過不知道)的傷害提高75%
阿瑪拉
-守護天使的生命恢復從100%降低到50%
-魅惑的傷害懲罰從30%降低到10%
FL4K
-霧中遊擊隊的持續時間從8s減少到6s
-霧中遊擊隊的暴擊傷害加成從50%降低至25%
英語原文
Weapon Hotfixes
Sniper Rifles
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
Critical Damage increased by 20%
Fire Rate increased by 15%
Time to Aim Down Sights (ADS) reduced by 15%
Time to Equip reduced by 20%
Pistols
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
Increased damage on all TEDIORE Pistols by 15%
Increased damage on all DAHL Pistols by 15%
Increased damage on all Children of the Vault Pistols by 20%
Reduced damage on Jakobs Pistols by 15%
Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We're adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
All Maliwan Weapon Damage increased by 25%
All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn't compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
All Atlas Weapon Damage increased by 25%
Miscellaneous Adjustments
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they're getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
Jakobs Assault Rifles Damage increased by 20%
DAHL SMG Damage increased by 10%
Vladof Heavy Weapon Damage increased by 25%
E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
We're going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King's and Queen's Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn't dramatically affected.
King's and Queen's Call Fire Rate reduced by 50%
Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Graveward's beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward's overall health was reduced.
Attacks of Graveward now scale based on level
Reduced overall health by 20%
Increased resistances to Elemental Damage
- Elemental Chance Resistance increased by 70%
- Elemental Resistances increased by 30%
- Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
Vault Hunters should no longer scream when affected by a DoT while shields are active.
Vending Machines will now be restocked with higher quality "Items of the Day".
Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane
Zane's gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone's versatility and reward players even more for using it effectively.
Digi-Clone Damage Increased by 38%
Drone Damage increased by 50%
- Cryo Bullets damage penalty removed
- Drone Rocket damage increased by 50%
- Almighty Ordnance Rockets damage increased by 75%
Amara
Guardian Angel health restoration reduced from 100% to 50%
Glamour damage penalty reduced from -30% to -10%
FL4K
Guerillas in the Mist's bonuses greatly outweighed its penalty to the base skill. We don't want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We're monitoring the changes and may make another change to the ammo return in a future patch.
Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%