七日殺a15.1更新了什麽 七日殺a15.1版本更新介紹
七日殺a15.1更新了什麽
七日殺a15.1更新說明
該版本為2016年12月8日更新的a15.1新版本,玩家們將開始最新版本的七日殺遊戲,喜歡七日殺的玩家們千萬不要錯過!
Additions
添加
Added: Steam trading card support and content
補充:蒸汽交易卡的支持和內容
Added: Steam badge support and content
補充:蒸汽徽章的支持和內容
Added: Steam profile background support and content
增加:蒸汽剖面背景的支持和內容
Added: Steam emoticon support and content
補充:蒸汽表情支持和內容
Added: Logging of lost package count on UNET
補充:在電信網絡丟包數記錄
Added RSS output to the “Time:” log entries on Win/Linux
添加RSS輸出到“時間”上贏得/ Linux日誌條目
Added: Wrote selected language to log
添加:寫選擇的語言日誌
Added harvest event to wood spikes
增加收獲事件到木材峰值
Changes
變化
Improved output of console command repairchunkdensity
控制台命令repairchunkdensity提高輸出
Zombie limb dismemberment rebalanced
僵屍肢體肢解平衡
Player need more XP to reach the higher levels
玩家需要更多的經驗以達到更高的水準
Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
設定相機裁剪近平面回到0.1(為0.15),以避免作弊,通過剪切相機通過牆壁。請檢查您是否可以為爭奪對隨機創路裝飾和遙遠的地形、水體、地形、看剪輯
Slight audio pitch shift difference between entities and player + a tiny random shift for variation
輕微的音頻間距的變化之間的實體和球員+一個微小的隨機變化的變化
AudioSource footsteps adjusted for better spacial awareness and close range zombies
audiosource腳步調整更好的太空意識和近距離的僵屍
AudioSource_Creatures tweak for better distance differences
audiosource_creatures為更好的調整距離的差異
Impact audio sources updated for better distances
影響音頻源更新更好的距離
Prop shaders spec updated to match Unity standard – better lighting
道具材質規格更新以匹配的統一標準–更好的照明
Damaged wood spikes only need to be repaired once
損壞的木材釘只需要修理一次
Zombie cops have a vulnerability
僵屍警察有一個漏洞
Increased hit points of vending machines
增加自動售貨機的命中點
Fixes
修複
Remove Player Spawns in the Wasteland
除去球員滋生在荒地
Duplicate any item in zombie corpse
複製僵屍僵屍中的任何項目
When new players join a dedi the gamestage recalculates, gives only 1 zed each
當新玩家加入一個專用的gamestage重新計算,隻給1個ZED每
Area protected by invisible land claim block
土地保護區保護區
Viewing the map preview tool after creating a save game causes issues
創建一個保存遊戲導致問題後,查看地圖預覽工具
Drowning Sounds Missing
溺水失蹤的聲音
Viewing the map preview tool after creating a save game causes issues
創建一個保存遊戲導致問題後,查看地圖預覽工具
Weapon attached flashlights project a wrong shadow of part of the gun
武器附加手電筒項目的槍部分錯誤的陰影
Ammo amount indicator does not appear after respawning while wielding a weapon.
彈藥量指標不經過重生而揮舞武器出現。
XInput spam on some dedicated servers
XInput垃圾郵件一些專用伺服器
Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
消費技能點日記條目添加後,才完成基本的生存任務。
Zombiespawn is triggered in owned POI by players w/o bedroll in it
Zombiespawn是引發玩家擁有POI的W / O鋪蓋卷在它
Crafting queue does not advance after slot is cancelled
取消插槽後,製作隊列不被提前
Dupe assembly items with sorting button.
當裝配項目的排序按鈕。
Several clothing pieces are missing their texture on Linux/Mac (Sheen)
幾個服裝件失蹤他們的質地在蘋果/麥克(光澤)
Pickup of stone shovel
石鏟拾
Pistol cannot be picked up after being dropped
手槍不能被撿起來後被丟棄
Wrongfully closed/opened traders
錯誤地關閉/打開商人
Player interactions not alerting zombies MP,SP,Dedi
玩家互動不報警僵屍MP、SP、Dedi
Dupe items using full backpack and lootcontainer
複製物品的使用完整的背包和lootcontainer
Zombie pathing not working right with catwalk stairs and catwalks
僵屍路徑與樓梯和過道上不工作的權利
Clientside-NRE when shooting zombies with AK on dedi
當客戶端的NRE射殺僵屍與AK在德迪
Launcher gives error when the config is corrupted
當配置損壞時,發射器提供錯誤
Campfire Dupe from forum and youtube find
從論壇和YouTube上找到篝火欺騙
Zombie Miner invisible spots on face
僵屍礦工臉上看不見的斑點
Audio getting cut off before finished
完成前的音頻被切斷
Solve issue for csC walking away unharmed from running zombies
解決問題的CSC走安然無恙運行僵屍
Horde groups can spawn a wider selection of zombies (as intended)
部落團體可以產生一個更廣泛的選擇僵屍(如預期)
High server load when Telnet connection is force closed by client
伺服器高負載時的Telnet連接是強製關閉客戶端
Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
燃燒的僵屍音頻連接到音頻管理器的音頻源,而不是對粒子效果。現在有一個更好的衰減範圍。
Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
光滑的融化的雪霧之間的生物群落,SSAO之間的範圍,把霧著色器更新。
Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
切換到7dtd著色器的工作台,該站和自動售貨機的更新照明加入AO,氣象機,並對其霧的工作。
Gravel paths (to ore veins) do not show in the snow biome.
碎石路(礦脈)不在雪生物群落顯示。
Increase time between UMA zombie spawns during bloodmoon
烏瑪僵屍之間增加時間滋生在血月
Vending machines are limited to a x8 claim modifier
自動售貨機是僅限於一個x8要求改性劑
Zombiecorpses cause invisible collision pillars when moved
zombiecorpses造成無形的碰撞柱子移動時
Mining helmet too bright fix (change intensity from 2 to 1)
采礦頭盔太亮的固定(改變強度從2到1)
Using kill me results in the gamne getting stuck in the death anim
用殺我的結果在gamne陷入死亡的動物
Wrong burn value of hay bales
乾草捆燒值錯誤
Updated some networking related messages
更新一些網絡相關的消息
Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
糾正錯字gamestages使遊戲現在用“8”代替默認的“8”
Not all arrows and bolts are using proper ballistic arcs
並不是所有的箭和螺栓都使用適當的彈道弧
Minibike book pretends to teach wheels recipe
小型摩托車的書假裝教輪配方
Fixed female long hair
固定女性長髮
Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
修正了當玩家觸發重生POI產卵立即離開該地區,回來後5天,殺死所有僵屍。
Traders sell wrench and claw hammer schematics
交易商出售扳手和爪錘原理圖
You can place a block inside a corn plant, overwriting it
你可以把一塊內的玉米植株,覆蓋它
You can plant a crop seed on top of the one you just planted, wasting it
你可以種一種作物種子在你剛剛種植的那一種,浪費它
Beer sign is missing economic value
啤酒標誌是經濟價值缺失
Known Issues
已知問題
Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
已知問題:UMA僵屍都缺少headgore骨,這需要被添加到正確顯示頸部肌膚蓋時頭部被移除
Some rare duping methods still exist
一些罕見的欺騙方法仍然存在