遊戲資訊
幽浮2:天選者之戰 XCOM 2:War of the Chosen
  • 發售: 2017-08-30 (PC)
  • 發行: 2K Games
  • 開發: Firaxis
  • 平台: PC PS4 XboxONE
  • 類型: 策略遊戲
  • 語言: 簡中 繁中 英文 日文 多國
《幽浮2:天選者之戰(XCOM 2:War of the Chosen)》是由Firaxis製作,2K Games發行的一款策略戰棋遊戲,是《幽浮2》目前最大的一款資料片,規格是前一款資料片的兩倍。 官方介紹: 《XCOM® 2 天選者之戰》替對抗變種人的戰爭增添了豐富的全新內容,且有額外的反抗軍派系加入消弭地球上外星人威脅的行列。為了因應此情勢,外星人派出了「天選者」這樣的全新敵人,而它的目標只有一個:再次捉住指揮官。這款資料片包含了反製「天選者」的全新英雄兵種、全新敵人、全新任務、環境、並加深了策略遊戲內容的深度。

幽浮2天選者之戰新人物武器修改教程

不知道普通兵種武器修改方法的玩家可以點擊這裡查看修改教程:點擊查看

新人物武器修改:

打開\steam\SteamApps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_WeaponData.ini

[XComGame.X2Item_XpackWeapons]

VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;死神主武器 紅字攻擊力

VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") ;更新1次

VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") ;更新2次

BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;散兵主武器

BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

BULLPUP_BEAM_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;散兵副武器

WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;應該是聖殿的武器 (我還沒玩到那呢)

SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;聖殿副武器

SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

SIDEARM_BEAM_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

VEKTORRIFLE_CONVENTIONAL_AIM = 0 ;死神主武器未更新 命中

VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 0 ;暴擊

VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 10 ;彈夾子彈數量 (這裡我修改過了)

VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27

VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

VEKTORRIFLE_MAGNETIC_AIM = 0 ;死神更新1次 下邊格式一樣

VEKTORRIFLE_MAGNETIC_CRITCHANCE = 0

VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 10

VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 27

VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10

VEKTORRIFLE_BEAM_AIM = 0 ;死神更新2次

VEKTORRIFLE_BEAM_CRITCHANCE = 0

VEKTORRIFLE_BEAM_ICLIPSIZE = 10

VEKTORRIFLE_BEAM_ISOUNDRANGE = 27

VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 10

BULLPUP_CONVENTIONAL_AIM = 0 ;散兵主武器

BULLPUP_CONVENTIONAL_CRITCHANCE = 0

BULLPUP_CONVENTIONAL_ICLIPSIZE = 10

BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30

BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

BULLPUP_MAGNETIC_AIM = 0 ;散兵1次

BULLPUP_MAGNETIC_CRITCHANCE = 0

BULLPUP_MAGNETIC_ICLIPSIZE = 10

BULLPUP_MAGNETIC_ISOUNDRANGE = 30

BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 10

BULLPUP_BEAM_AIM = 0 ;散兵2次

BULLPUP_BEAM_CRITCHANCE = 0

BULLPUP_BEAM_ICLIPSIZE = 10

BULLPUP_BEAM_ISOUNDRANGE = 30

BULLPUP_BEAM_IENVIRONMENTDAMAGE = 10

WRISTBLADE_CONVENTIONAL_AIM = 20 ;散兵副武器

WRISTBLADE_CONVENTIONAL_CRITCHANCE = 0

WRISTBLADE_CONVENTIONAL_ICLIPSIZE = 0

WRISTBLADE_CONVENTIONAL_ISOUNDRANGE = 8

WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

WRISTBLADE_MAGNETIC_AIM = 20 ;散兵副武器1次

WRISTBLADE_MAGNETIC_CRITCHANCE = 0

WRISTBLADE_MAGNETIC_ICLIPSIZE = 0

WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8

WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 5

WRISTBLADE_MAGNETIC_STUNCHANCE = 0

WRISTBLADE_BEAM_AIM = 20 ;散兵副武器2次

WRISTBLADE_BEAM_CRITCHANCE = 0

WRISTBLADE_BEAM_ICLIPSIZE = 0

WRISTBLADE_BEAM_ISOUNDRANGE = 8

WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_CONVENTIONAL_AIM = 20 ;聖殿主武器 命中

SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE = 10

SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE = 0

SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE = 8

SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SHARDGAUNTLET_MAGNETIC_AIM = 20 ;聖殿1次

SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10

SHARDGAUNTLET_MAGNETIC_ICLIPSIZE = 0

SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE = 8

SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_MAGNETIC_STUNCHANCE = 25

SHARDGAUNTLET_BEAM_AIM = 20 ;聖殿2次

SHARDGAUNTLET_BEAM_CRITCHANCE = 10

SHARDGAUNTLET_BEAM_ICLIPSIZE = 0

SHARDGAUNTLET_BEAM_ISOUNDRANGE = 8

SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE = 5

SIDEARM_CONVENTIONAL_AIM = 0 ;聖殿副武器

SIDEARM_CONVENTIONAL_CRITCHANCE = 0

SIDEARM_CONVENTIONAL_ICLIPSIZE = 99

SIDEARM_CONVENTIONAL_ISOUNDRANGE = 15

SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SIDEARM_MAGNETIC_AIM = 0 ;聖殿副武器1次

SIDEARM_MAGNETIC_CRITCHANCE = 0

SIDEARM_MAGNETIC_ICLIPSIZE = 99

SIDEARM_MAGNETIC_ISOUNDRANGE = 15

SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 5

SIDEARM_BEAM_AIM = 0 ;聖殿副武器2次

SIDEARM_BEAM_CRITCHANCE = 0

SIDEARM_BEAM_ICLIPSIZE = 99

SIDEARM_BEAM_ISOUNDRANGE = 15

SIDEARM_BEAM_IENVIRONMENTDAMAGE = 10

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