遊戲資訊
幽浮2:天選者之戰 XCOM 2:War of the Chosen
  • 發售: 更新:2024-11-21
  • 發行: 平台:PC PS4 XBOXONE
  • 開發: Firaxis
  • 平台: 發售:2017-08-30
  • 類型: 策略遊戲
  • 語言: 簡中 繁中 英文 日文 多國
《幽浮2:天選者之戰(XCOM 2:War of the Chosen)》是由Firaxis製作,2K Games發行的一款策略戰棋遊戲,是《幽浮2》目前最大的一款資料片,規格是前一款資料片的兩倍。 官方介紹: 《XCOM® 2 天選者之戰》替對抗變種人的戰爭增添了豐富的全新內容,且有額外的反抗軍派系加入消弭地球上外星人威脅的行列。為了因應此情勢,外星人派出了「天選者」這樣的全新敵人,而它的目標只有一個:再次捉住指揮官。這款資料片包含了反製「天選者」的全新英雄兵種、全新敵人、全新任務、環境、並加深了策略遊戲內容的深度。

幽浮2天選者之戰技能修改教程 XCOM2技能怎麽修改

保持以下格式(紅色標記),總體修改法同以前一樣;只有格式正確才能修改成功!

這是我改好的,放在 XCOM 2 War of the Chosen\XCom2-WarOfTheChosen\XComGame\Config裡,可能需要重開檔,或者用高級戰事中心重新訓練士兵

此為我修改後的版本,直接最高難度上吧

目前有一個bug(不知為什麽到下士等級時無法選技能,不過可以直接購買技能,也沒大礙---已解決:因為添加的技能與兩條技能樹處於同一級別,所以不能選技能,但可購買技能),我會繼續測試,此檔案僅供大家做個思路上的參考!

;************************************************************************************************************

;*** Ranger Class Data ***

;************************************************************************************************************

[Ranger X2SoldierClassTemplate]

bMultiplayerOnly=0

ClassPoints=4

IconImage="img:///UILibrary_Common.class_ranger"

NumInForcedDeck=1

NumInDeck=4

KillAssistsPerKill=4

SquaddieLoadout="SquaddieRanger"

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")

AllowedArmors="soldier"

bAllowAWCAbilities=1

ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep

ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover

bHasClassMovie=true

bCanHaveBonds=true

UnfavoredClasses="Ranger"

BaseAbilityPointsPerPromotion=3

; squaddie

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\

必須有(AbilityType= ----- (AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), \\----這是2個括號,一行只能有一個技能!

(AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="RunAndGun")), \\

(AbilityType=(AbilityName="Untouchable")), \\

(AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)), \\

(AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), \\

(AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="SteadyHands")), \\

(AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="Phantom")), \\

(AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\-------這裡是3個括號

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; corporal

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)), \\

(AbilityType=(AbilityName="Stealth"))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; sergeant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\

(AbilityType=(AbilityName="Implacable"))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; lieutenant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; captain

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\

(AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; major

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; colonel

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\

(AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

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