遊戲資訊
雙點醫院 Two Point Hospital
  • 發售: 更新:2024-11-28
  • 發行: 平台:PC Switch PS4 XBOXONE
  • 開發: Two Point Studios
  • 平台: 發售:2018-08-30
  • 類型: 模擬經營
  • 語言: 簡中 英文
《雙點醫院(Two Point Hospital)》是一款由製作發行的模擬經營類遊戲,本作為1997年發售的風格輕快、幽默搞笑遊戲《主題醫院》的續作,打造一流醫院、治療稀奇古怪的病症、管理各種棘手的醫護人員,將你剛起步的醫療機構規模擴大至整個雙點縣。等到你醫療帝國的非凡實力征服了全世界,即可參與協作研究項目,對雙點縣的全球醫療社群做出貢獻;或者在競爭激烈的多人挑戰中展示你的醫療實力。

《雙點醫院》全控制台指令一覽 有哪些控制台指令

先前小編為各位玩家帶來了雙點醫院這款遊戲的Debug控制台的開啟方法,不知道各位玩家是否已經掌握了其方法?不過光知道控制台的開啟方法,不知道指令也是沒有意義的,那麽遊戲中都有哪些指令?都能實現哪些效果呢?廢話不多說,一起來看看吧!

全控制台指令一覽

《雙點醫院》全控制台指令一覽 有哪些控制台指令

控制台開啟方法:點我進入

控制台指令大全檔案下載:鏈接在這

AddStaffXP XX 給員工加XX經驗

ClearQualifications 刪除人物技能

AssignQualification +技能ID技能級數=增加選定人物技能(如下)

助理

AssignQualification 行銷學 最高5級

AssignQualification 客戶服務 最高5級

醫生/護士

AssignQualification 診斷 最高5級

AssignQualification 全科診斷 最高5級

AssignQualification 遺傳學 最高1級

AssignQualification 精神學 最高5級

AssignQualification 放射學 最高1級

AssignQualification 研究 最高5級

AssignQualification 外科學 最高5級

AssignQualification 治療 最高5級

AssignQualification 注射 最高1級

AssignQualification 藥房 最高1級

AssignQualification 病房 最高5級

通用

AssignQualification 體力培訓 最高1級

AssignQualification 情商學 最高1級

AssignQualification 臨床交流 最高1級

AssignQualification 工作激情 最高1級

AssignQualification 培訓達人班 最高1級

勤雜工

AssignQualification 捉鬼 最高1級

AssignQualification 維護 最高5級

AssignQualification 機械更新 最高5級

ClearTraits 刪除人物特質

AssignTrait +特質ID=添加選定人物特質(如下)

AssignTrait 好辯

AssignTrait 無聊

AssignTrait 魅力十足

AssignTrait 髒髒的

AssignTrait 藝人

AssignTrait 邪惡本性

AssignTrait 有趣的人

AssignTrait 園藝高手

AssignTrait 餓怒症

AssignTrait 樂觀主義者

AssignTrait 悶悶不樂

AssignTrait 治愈者

AssignTrait 小潔癖

AssignTrait 美顏心悸

AssignTrait 激勵者

AssignTrait 懶人

AssignTrait 一學就會

AssignTrait 笨拙

AssignTrait 垃圾製造者

AssignTrait 精神抖擻

AssignTrait 瞌睡蟲

AssignTrait 討厭鬼

AssignTrait 粗俗不堪

AssignTrait 我很貴

AssignTrait 我很便宜

AssignTrait 戀愛狂

AssignTrait 急性子

AssignTrait 老師

AssignTrait 不知疲倦

AssignTrait 廁怒症

AssignTrait 不講衛生

AssignTrait 無精打采

AssignTrait 膀胱不好

遊戲內主要修改

ModifyBalance", "Changes bank balance by some amount", "ModifyBalance Amount, e.g. ChangeBalance -100 直接改顯示餘額

EarnMoney", "Change bank balance by some amount, and counts as earned", "EarnMoney Amount, e.g. EarnMoney -100" 餘額增加收入金錢

SetSpeedMax", "Sets the speed to max", "SetSpeedMax 遊戲速度設到最快。不知道最大是多少。

SetSpeedMin", "Sets the speed to min", "SetSpeedMax 設到最慢遊戲速度

SetSpeedDefault", "Sets the speed to default (1x)", "SetSpeedMax" 設定普通遊戲速度

SpawnPatient", "Spawns a patient next frame", "SpawnPatient 下一幀位置生成病人

SpawnSomePatients", "Spawns some (default 16) patients", "SpawnSomePatients [number] 生成默認數量16個病人

SpawnOnePatientWithEachIllness", "Spawns one patient with each illness", "SpawnOnePatientWithEachIllness 生成帶已知的每種病症的病人各一個

SpawnGhost", "Spawns a ghost", "SpawnGhost 隨機生成鬼混

SpawnGhostAtCursor", "Spawns a ghost at the cursor", "SpawnGhostAtCursor 滑鼠位置生成鬼混

Die", "Make all characters dead", "Die 所有角色死亡

Poop", "Make all characters have an accident", "Poop 所有角色遭遇意外(比如摔倒等)

Sick", "Make all characters throw up", "Sick 所有角色嘔吐

Thirsty", "Make all characters suddenly super thirsty", "Hungry 所有角色特別渴

Hungry", "Make all characters suddenly super hungry", "Hungry 所有角色特別渴

PixelateCharacter", "Makes the selected character pixelated", "PixelateCharacter 把選中的人物 像素化(8位症)

ApplyCharacterMask", "Apply Character Mask", "Apply Character Mask 沒懂

SpawnMonoBeast", "Spawns a MonoBeast at the cursor location", "SpawnMonoBeast 生成藏霉怪

RadioSkipToEnd", "Skips to the last 10 seconds of a song.", "RadioSkipToEnd 當前BGD跳到播放最後10秒

ModifyReputation", "Changes special reputation by some amount", "ModifyReputation Amount, e.g. ModifyReputation -100 修改聲譽

CreateStaffChallenge", "Instantly creates a new staff challenge", "CreateStaffChallenge" 生成員工挑戰

DumpStaffWorkScehdule", "Dumps out a log of all jobs in the work scheduler", "DumpStaffWorkScehdule 放棄所有的員工職責設定,即你改過的員工全部置空還是恢復全部我也不清楚

SetDayOfMonth", "Sets the day of the month", "SetDayOfMonth [Day] 設定幾號。。1號發工資哦

SetMonthOfYear", "Sets the month of the year", "SetMonthOfYear [Month] 設定月份

SetYear", "Sets the year number", "SetYear [Year]" 設定年份

[collapse=DEBUG相關修改] [/collapse]

SetDebugFlyCameraEnabled", "Sets whether debug fly camera is active", "SetDebugFlyCameraEnabled [true|false] 設定debug空中攝影頭啟用,估計角度會比遊戲攝影頭更高

LoadLevel", "Loads a level with a given ID", "LoadLevel LevelID 開啟 第X關

GenerateAssetIDCSV", "Generates the asset ID CSV file", "GenerateAssetIDCSV 生成資產物品ID的EXCEL表格到本地

Language", "Set the current language", "Language [code] 改遊戲語言

CreateChallenge", "Instantly creates a new challenge with the index into the ChallengeManager playlist", "CreateChallenge, e.g. CreateChallenge Earthquake 生成地震、火山等隨機事件

LogCurrentChallengeScore", "Logs the current challenge score breakdown", "LogCurrentChallengeScore 記錄已經挺過的 事件

StopAllChallenges", "Stop any further challenges from starting", "StopAllChallenges 關掉所有隨機事件發生

TogglePatientSpawning", "Toggles patient spawning on/off", "TogglePatientSpawning 切換病人生成功能開關

Unhappy", "Make all characters suddenly unhappy", "Unhappy 所有人物不高興

SetAttributeOnAllCharacters", "Sets an attribute on all characters to some amount", "SetAttributeOnAllCharacters [attribute name] [value] e.g. SetAttributeOnAllCharacters Hunger -100 修改人物的 饑餓、渴、高興、健康、衛生等數值

OpenHospital", "Open hospital", "OpenHospital 醫院開門

CloseHospital", "Close hospital", "CloseHospital 醫院關門

UnlockLevelIllnesses", "Unlocks all illnesses that are defined for this level", "UnlockLevelIllnesses 開啟當前關卡所有疾病

UnlockAllIllnesses", "Unlocks all illnesses", "UnlockAllIllnesses 解鎖所有疾病

RunPatientSpawnSimulation", "Runs a spawn simulation X times to help balance weights", "RunPatientSpawnSimulation [simulations] [patients] 執行病人生成程式 可控制疾病種類及病人數量

DeleteCollaborativeProjectFiles", "Deletes the remote storage for your collaborative projects", "DeleteCollaborativeProjectFiles 不懂

AbandonCollaborativeObjective", "Abandons current collaborative objective if there is one", "AbandonCollaborativeObjective 不懂

DebugKillCharacter", "Kill the character currently selected", "DebugKillCharacter 殺人

DebugDestroyCharacter", "Destroy the character currently selected", "DebugDestroyCharacter 刪掉人物

SetCharacterToiletFull", "Set the selected character's toilet attribute to full", "SetCharacterToiletFull 設定人物非常想上廁所

SetCharacterBoredomFull", "Set the selected character's boredom attribute to full", "SetCharacterBoredomFull 設定人物十分無聊

SetCharacterEnergyEmpty", "Set the selected character's energy attribute to empty", "SetCharacterEnergyEmpty 設定人物能力條空

SetCharacterHungerFull", "Set the selected character's hunger attribute to full", "SetCharacterHungerFull 設定人物饑餓滿

SetCharacterLitterFull", "Set the selected character's litter attribute to full", "SetCharacterLitterFull 設定人物滿身垃圾

SetCharacterThirstFull", "Set the selected character's thirst attribute to full", "SetCharacterThirstFull 十分饑渴

SetCharacterHappinessEmpty", "Set the selected character's happiness attribute to empty", "SetCharacterHappinessEmpty 幸福值空

SetCharacterHappinessFull", "Set the selected character's happiness attribute to full", "SetCharacterHappinessFull 幸福值滿

RemoveCharacterSkinOverride", "Remove Character Skin Override", "Remove Character Skin Override 去掉病人的病症表現。即你無法從外觀判斷某些疾病,因為大家都一樣

AddStaffXP", "Increase the selected staff member's XP", "AddStaffXP 增加員工經驗

SetStaffRank", "Set staff member's rank level", "SetStaffRank 設定員工職稱“見習”“初級”“高級”什麽的

SetStaffRequiresTraining", "Set staff member requires training", "SetStaffRequiresTraining 設定員工需要培訓,新加一個技能槽

StaffResign", "Make the selected staff member resign", "StaffResign 員工辭職

StaffThreatenToLeave", "Make the selected staff member threaten to leave", "StaffResign 員工威脅辭職

ApplyDamage", "Applies damage to the room item", "ApplyDamage 房間內物品損壞

SetMaintenanceLevelFull", "Set the selected room item's maintenance attribute to full", "SetMaintenanceLevelFull 維修值滿 即毋須維護

UpgradeItem", "Upgrades the selected room item", "UpgradeItem 更新物品

CompleteDiagnosis", "Completes diagnosis and sends patient to treatment room", "CompleteDiagnosis 對病人完成診斷並送去治療

AssignQualification", "Assign qualification to staff member", "AssignQualification 對員工賦予技能

ClearQualifications", "Removes all qualifications on the staff member", "ClearQualifications 清空員工技能

MarkForPromotion", "Sets the selected character as ready for promotion", "MarkForPromotion 員工可以晉升

AssignTrait", "Assign trait to character", "AssignTrait 給任務賦予特質,比如那些治療加幸福感5什麽的,暴躁,餓怒症什麽的

ClearTraits", "Removes all traits on a character", "ClearQualifications 清空任務特質

SetHiresFlavourTrait", "Assigns the specified flavour trait key to the first doctor in the hire menu", "SetHiresFlavourTrait對招聘列表裡的第一位醫生賦予某個特定的特質以及性別,估計有些特質有性別限制

AssignGuiltTrip", "Assigns the specified guilt trip key to a character", "AssignGuiltTrip同上,罪惡感相關

EditHospital", "Edit hospital layout", "EditHospital 編輯醫院地界

BuyPlot", "Buy a specific hospital plot", "BuyPlot 購買一塊空地

SellPlot", "Sell a specific hospital plot", "SellPlot 賣出一塊空地

OffsetLandscapeItems", "Offset all landscape items", "OffsetLandscapeItems X Y 關閉地面景觀物體,即正常遊戲無法控制那些停車場之類的東西

NukeLandscapeItems", "Deletes all landscape items containing tag", "NukeLandscapeItems摧毀所有地面景觀物體

DestroyItems", "Destroys all room items containing tag", "DestroyItems摧毀房間裡的物品

NumItemsWithTag", "Prints number of items matching debug tag", "DestroyItems對各種道具標記上標簽

DestroyAllRooms", "Destroys all rooms", "DestroyAllRooms 刪除所有放假

LoadRoomLayout", "Load room layout config file", "LoadRoomLayout 加載保存過的房間

SaveRoomLayout", "Save room layout config file", "SaveRoomLayout 保存當前房間模型

SpawnRequiredStaff", "Spawn required staff", "SpawnRequiredStaff 補滿當前所需要的職業空缺,沒抓鬼的清潔工就給你補個抓鬼的,以此類推

ReloadRoomLights", "Reload Room Lights", "Reload Room Lights 重新調節房間亮度

AutoReloadRoomLights", "Auto Reload Room Lights", "Auto Reload Room Lights 自動重新調節亮度

PlaySoundEventEndlessly", "Play and loop a Sound Event Endlessly", "Play and loop a Sound Event Endlessly 循環一個特效音。不是BGM。

SetWorkLifeBalance", "Sets the staff work life balance slider", "SetWorkLifeBalance設定員工休息條,遊戲裡按4,看員工資訊裡的那個休息條

LogStaffRecord", "Logs the current staff record for the current year", "LogStaffRecord 記錄當前年份的員工資訊

RetroEveryone", "Make all characters have retro effect", "RetroEveryone 所有人物變成初代主題醫院風格

DisableAllCharacterVisualModes", "Disable all visual modes on all characters", "DisableAllCharacterVisualModes 無法點擊人物鏡頭跟隨

SaveScenario", "Saves current level scenario", "SaveScenario 保存當前劇情

ShowHospitalEventLog", "ShowHospitalEventLog", "ShowHospitalEventLog 展示醫院事件記錄

PushCursorVaccinate", "Activate Vaccinate Cursor", "Activate Vaccinate Cursor 滑鼠變成打疫苗的狀態

ToggleLevelCamera", "Toggles level camera on/off, to be used when other cameras are available", "ToggleLevelCamera debug鏡頭開了之後,調整鏡頭切換

ToggleDebugLevelCamera", "Allows greater pitch angles on the level camera", "ToggleDebugLevelCamera 允許鏡頭到達更高角度

[collapse=以下幾個是遊戲畫面,陰影品質之類的東西。不翻了]

DisableAA", "Disable Antialiasing", "DisableAA

EnableSMAA", "Enable Subpixel Morphological Antialiasing", "EnableSMAA

EnableFXAA", "Enable Fast Approximate Antialiasing", "EnableFXAA

EnableTAA", "Enable Temporal Antialiasing", "EnableTAA

DisableLargeRT", "Disables Large RT for capturing", "DisableLargeRT

EnableLargeRT", "Enable Large RT for capturing", "EnableLargeRT

ToggleShadowCulling", "Toggle the shadow culling optimisation", "ToggleShadowCulling[/collapse]

AssignQualification {definition.NameLocalised}", "Assign qualificationto staff member", "AssignQualification 賦予技能

AssignTrait {definition.GetShortName(Character.Sex.Male)}", "Assign trait " + ((UnityEngine.Object)SharedInstanceUtils.GetSharedInstance(definition)).name + "to staff member", "AssignTrait 賦予特質

"AwardStar", "Awards star to current level", "AwardStar 獎勵星星

AwardSilver", "Awards silver to the player", "AwardSilver 沒懂

UnlockEverything", "Unlocks everyting in the game i.e. levels, rooms, items", "UnlockEverything 解鎖所有物品

UnlockAllLevels", "Unlocks all levels in the game", "UnlockAllLevels 解鎖所有關卡

LockAllSilverItems", "Locks all silver items in the game", "LockAllSilverItems 鎖定所有銀色物品

UnlockAllSilverItems", "Unlocks all silver items in the game", "UnlockAllSilverItems 解鎖所有銀色物品

LogFoundationValue", "Prints information about the foundation value", "LogFoundationValue 保存投資的記錄

ToggleAddWallBackFace", "Toggles adding a wall back face programmatically", "ToggleAddWallBackFace 開啟小窗增加牆體紋理

ToggleUseDefaultWallPrefabs", "Toggles using default wall prefabs for performance testing", "ToggleUseDefaultWallPrefabs" 開啟牆體使用默認的紋理

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