《騎馬與砍殺》0.90X人物及NPC技能點增加方法破解
需重新開檔。
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0.90X人物及NPC技能點增加方法和0.89X的差不多,但由於troops.txt文檔的技能點的數值多了一個零,共六個,且多了說服這一個技能點,所以增加方法破解不同了。
導出我的角色文檔中的技能點,並將它們8個作為一組,共分得6組:
trade = 5
leadership = 5
prisoner_management = 5
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 5
engineer = 5
first_aid = 5
surgery = 5
wound_treatment = 5
inventory_management = 5
spotting = 5
pathfinding = 5
tactics = 5
tracking = 5
trainer = 5
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
reserved_skill_9 = 0
reserved_skill_10 = 0
horse_archery = 5
riding = 5
athletics = 5
shield = 5
weapon_master = 5
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
reserved_skill_14 = 0
reserved_skill_15 = 0
power_draw = 5
power_throw = 5
power_strike = 5
ironflesh = 5
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0
reserved_skill_19 = 0
reserved_skill_20 = 0
把每一種組從下往上數,得
50000555 55555555 50000055 00005555 00055550 00
化為一般模式,得
T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00
所以把想要的數值代入T中,如把5代入,再用電腦自帶的計算機由十六進製轉換為十進製,得
1342178645 1431655765 1342177365 21845 349520 0
把結果代入troops.txt文檔中NPC的技能點行中即可,如代入雅米拉的,有
trp_ymira Ymira Ymira 17 0 0 1 0 0
116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
22 31 26 28 28 31 0
2 8464 0 0 0 0
2 126472652594038104 0 0
替換為
trp_ymira Ymira Ymira 17 0 0 1 0 0
116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
22 31 26 28 28 31 0
1342178645 1431655765 1342177365 21845 349520 0
2 126472652594038104 0 0
那雅米拉一開始各項技能點就都為5了。
經測試,沒有出現問題。
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再具體說一說每個T代表的技能點
|說服|俘管|統禦|交易| |戰術|向導|偵查|物管|療傷|手術|急救|器械| |騎射|教練|跟蹤| |武掌|盾防|跑動|騎術| |鐵骨|強擊|強擲|強弓|
T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00
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注意:T只能代人0至9這幾個數字,一旦代入10將可能出錯!要想技能點變為10,就將A代入(即以A代表10)即可。