靚影特務:關鍵催化 鉤鎖玩法介紹 鉤鎖怎麽玩
靚影特務:關鍵催化 鉤鎖玩法介紹 鉤鎖怎麽玩
Learn about the thrilling gameplay opportunities of Faith's MAG Rope gadget.
一起來看看菲絲利用MAG繩纜車具在遊戲中創造激動人心的各種可能性吧{看了看文章,鉤索的存在似乎更多的增加了可探索區域,所以這裡opportunities 翻譯成可能性}
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. Guns are not her way - but she does use a few pieces of hi-tech hardware to traverse the city.
菲絲需要的不只是她的奔跑技巧,國術知識,和打倒 玻璃城 壓迫勢力的決心。槍械不是她的菜,但她不介意使用一些高科技道具穿梭於高樓之間。
The most essential one of these is Faith’s glove and its Manifold Attachment Gear Rope – or MAG Rope for short.
Few people are more attached to this crucial piece of equipment than Producer Jeremy Miller, who’s now standing by to answer some questions about the MAG Rope’s role in Mirror’s Edge™ Catalyst.
這些道具中最重要的幾樣就包括了菲絲的手套和 多功能吸附性機械繩索(鉤索的正式全稱,Manifold多用途的attachment附件;依附gear齒輪;裝備) 了,或者叫MAG 繩索。很少有人向製作者Jeremy Miller一樣更了解這些裝備了,他將回答一些相關的關於 靚影特務催化劑 的問題
What is the MAG Rope?
- The MAG Rope is a device worn on Faith’s forearm that can latch on to specific points in the world, allowing for unique traversal and interaction opportunities. When Faith first gets hold off the MAG Rope early in Mirror’s Edge Catalyst, she uses it to swing over gaps that are too long to jump across.
什麽是 MAG繩索?
MAG繩索是裝配在菲絲前臂上的一個能夠連接在遊戲世界中特定的鉤索點的裝置,菲絲能夠通過它創造獨一無二的移動和互動的機會。在遊戲的前期,她用它來飛蕩過無法跳躍過的鴻溝。
Upon activation, the MAG Rope shoots out a carbon fiber line, attaching to certain surveillance cameras. The swing is an extension of Faith’s move set and carries her momentum from running into the swing. In the swing, you have control over the speed and direction – and when and how you want to let go.
一旦裝置激活,它就會射出一條碳纖維繩索,連向特定的監控攝影(見樓下圖)。飛蕩作為菲絲的移動的延伸,可以將跑動的動量轉入飛蕩的動作。在飛蕩時,玩家可以控制速度和方向,以及你想何時或怎樣結束這個動作。
Initially, the swing function is the only feature of the MAG Rope. There are however upgrades for the MAG Rope that Faith will acquire through the people she meets as her story progresses.
最初,MAG繩索只有飛蕩這一個的功能。不過隨著故事進程,菲絲會從她遇到的一些角色那裡獲得可以為她的MAG繩索更新的機會。
How can the MAG Rope be upgraded?
那麽,如何才能更新MAG繩索呢?
- The first upgrade Faith will get for her MAG Rope is the VD Torsional Motor. With the significantly more powerful motor, Faith can pull herself up to the attachment point, scaling vertical walls to reach new areas.
Later on, you’ll get hold of a Grappling Tip. This replaces the tip of the MAG Rope with hook extensions, which can be used to pierce and grab certain objects in the city. For instance, Faith may grab and pull out a panel, then quickly jump off it, before the panel retracts again.
菲絲獲得的第一個MAG繩索的更新是 VD扭轉運動 組件。有了這個更加強勁的組件,菲絲可以把自己拉向鉤爪點,攀爬鉛直的牆壁來到達新區域。(汗,之前有文章說的隨故事進程會不斷有新區域開放原來是這個意思啊~)
Why did you decide to equip Faith with the MAG Rope in Mirror’s Edge Catalyst?
你為何決定要給菲絲裝上MAG繩索這個裝置呢?
- One reason is the more open city this time around. Crossing a highway - or even a two-lane road – is a surprisingly far distance that just isn’t jumpable. The MAG Rope allows us to maintain a more believable and varied city without being limited by the distance she can jump.
一個很大的原因是遊戲中的城市更加開放而龐大了。穿越高速公路或甚至是雙行線的車道,都成了一個無法通過跳躍能夠跨過的距離(你在逗我呢?你跟我解釋下菲絲的牆跑踢跳~)MAG繩索讓我們得以創造一個更加生動且多變的城市而不用被菲斯的跳躍距離所限制。
Initially, Faith is a carefree Runner, using her tools to interact with the city purely as a Runner, taking shortcuts and getting to restricted areas in order to complete her runs. As her story progresses, she’ll find more important ways to use the tech.
一開始,菲絲是一個無憂無慮的奔跑者,可以純粹地像一個正統奔跑者那樣使用她的小道具和整個城市互動,穿越捷徑,到達特定的限制區域來完成她的奔跑。隨著故事進程,她會發現將這些科技用於更加重要的事的方法。
It was very important to not to make Faith feel like a superhero though - the tool is an extension of her movement, and is not what make her a heroine.
我們覺得把菲絲塑造成一個 不是 超級英雄的形象很重要(比如讓她像蝙蝠俠一樣不用槍?)-這些工具僅僅是她動作的延展,而不是讓她成為一個女英雄的要素。
How can speedrunners take advantage of the MAG Rope?
速度跑者們如何利用MAG繩索創造優勢?
- I think the swing aspect will be particularly interesting for speedrunners. Runner’s Vision will show you clean, safe swing points but there are always more advanced and faster ways to get around. For example, early playtesters discovered a way to wall run, do a quick turn, leap out across a massive urban chasm, and just catch the edge of the activation area to swing across and cut huge distances off of a route. That adds a unique depth and a wider variety of traversal possibilities. It’s pretty risky though!
我覺得飛蕩功能方面會成為速度跑者們的特別關注點。信使視角下,你可以清晰地看到安全的 飛蕩點 但遊戲中總是有更加高大上且快速的移動方法。舉個例子,早期的遊戲測試者們發現通過 牆跑,快速轉身,跳過巨大的城區鴻溝來飛過一大段距離或找到路線中的捷徑的 方法。正是這種探索增加了遊戲中移動機會獨特的深度和寬度,儘管相對會很冒險!
What do you want players to experience and feel when trying out the MAG Rope?
你想讓玩家通過MAG繩索獲得怎樣的體驗或感覺咧?(最後一段了,樓主用上了弗蘭腔)
- I hope players will see the MAG Rope as a natural extension of Faith’s toolset. It’s not just a gadget you activate, it’s part of Faith herself and true to the traversal rules of Mirror’s Edge Catalyst. There will many riveting moments for players using the MAG Rope. Leaping off a building during a run, hoping you haven’t jumped too early, only to have it catch just after a moment after you think it won’t – those vertigo moments are amazing.
我希望玩家把MAG繩索看作菲絲的工具組,自然地接受它。它不僅僅是一個你可以把玩的道具,更是菲絲她本身的一部分,體現的是我們在遊戲中穿梭的設計初衷。玩家在遊戲中將會有大量使用MAG繩索的時候。從高樓頂端奔跑跳下,心中暗喜沒有跳得太早,那些令人目眩的瞬間是激動人心的。
點擊進入3DM《鏡之 邊緣:催化劑》遊戲論壇專區