異塵餘生避難所角色屬性有什麽用 屬性對探險的作用解析
相信玩這個遊戲的都有一定的英文基礎,首先我們可以讀一下這段疑似解釋,來源並不十分可靠。
Strength
Vault:
Decreased timer while working in power plants
Wastes:
needed to pry open lockers and boxes. May also affect damage done by guns.
Perception
Vault:
Hit chance in combat
Wastes:
Find stuff like abandoned buildings
Endurance
General:
Health points (inside or outside vault)
Resist radiation and damage
Charisma
Vault:
Reduced time to getting women pregnant.
Wastes:
Also chance of befriending people in the wastes (Gives the xp but no damage taken)
Interaction with groups of slaves
Intelligence
Vault:
Med-bay (Stims and Radaway) production timers
Wastes
Heal/help people
Agility
Vault:
Food production timer
Wastes:
Run away from unwinnable fights taking less damage
Luck
Vault:
Also amount of caps earned when work completed (also random whenever you make the caps)
Wastes
Amount of loot found outside vault
根據部分玩家的觀察得出,luck屬性對探險收獲的影響最大,這一點相信不少人有這種感覺。
結合本人的一次試驗,將剛出生的渣屬性人物配上橙色武器和裝備扔出去探險,1小時之內就發現打怪根本打不過只能逃跑獲得少量經驗值,效率非常低下。而高等級人物哪怕屬性只是普通,也要在10小時後才會出現打不過逃跑的情況,得出初步結論等級對探險效率的影響大於裝備。